Results / Swift 1.5 IQ3_XXS (Strata)

Swift 1.5 IQ3_XXS (Strata)

mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered

The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.

Screenshot of the build

▶ Launch

The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.

Metrics

Checklist score
94.4 / 100
Design (rubric, 0–5)
–
Stop reason
done
Model time
40mins
Tool time (wall minus model)
9mins
Wall time
48mins
Tool calls
20
Tool errors
0
Errors by type
–
Loop-guard events
0
Tokens in / out
400,148 / 13,672
Thinking tokens
–
Decode / prefill tok/s
28.7 / 274.8
Prefix reuse
0.952
Peak VRAM (GPU / engine)
11,639 / 0 MiB
Peak engine RAM
191 MiB
Engine
strata
Model
Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
Settings
{"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
Node
omarchy (RTX 3060 12 GB)
Prompt
creative-v4
Started
2026-10-18T21:17:00Z

Feature scores

O
1
C1
1
C4
1
C2
0.92
C3
1
C5
0.75

Screenshots

Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.

c5-view1.png
c5 view1
c5-view2.png
c5 view2
game-mobile.png
game mobile
game-play.png
game play
game-start.png
game start
landing-desktop.png
landing desktop
landing-hero.png
landing hero
landing-mobile.png
landing mobile

Checklist (16 pass, 2 partial, 0 fail)

FeatureTestScoreEvidence
Ofiles_present1{"required": ["index.html", "game.html"], "notes_md": true}
C1landing_loads1{"status": 200, "errors": [], "network_failed": []}
C1hero_preview1{"std": 25.1, "frame_diff": 4.7, "size": [1280, 662]}
C1gallery1{"images": 3, "generated_nonblank": 3, "distinct": 3, "detail": ["480x300 std 27.9", "480x300 std 29.4", "480x300 std 21.3"]}
C1landing_content1{"h1": "PULSELANE", "features": 5, "controls": 400, "play": true}
C1play_now1{"url": "/game.html", "game_ready": true}
C1responsive_mobile1{"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [31, 259, 228], "h1": [31, 359, 328]}
C4game_loads1{"problems": [], "name": "Pulselane", "state": "playing", "network_failed": []}
C2canvas_renders1{"mean": 35.3, "std": 23.2}
C2fps1{"fps": 60, "raf_fps": 60, "floor": 20, "samples": [1], "retried": false, "loadavg": [16, 14.3, 12.6], "cpus": 12}
C2input_responds1{"keys_that_worked": ["KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "ArrowDown"], "mouse_worked": false, "tried": 9}
C2game_states1{"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true}
C2deterministic1{"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0.4, "start": [0, 0.1, 0], "samples": [1], "retried": false, "loadavg": [15.8, 14.4, 12.6], "cpus": 12}
C3stays_smooth1{"frames_in_1s": 61, "new_errors": []}
C2touch0.5{"player_or_score_changed": false, "other_fields_changed": [], "idle_drift": ["songTime", "health"], "visible_controls": ["pause", "mute", "lane-1", "lane-2", "lane-3", "lane-4"], "started_by": "already", "state": "playing"}
C5ground_contact1{"samples": 76, "under_samples": 0, "frac_under": 0, "hook": true, "probe": true, "travel": 112.5, "start_under": false, "first_under": null}
C5render_stable0.5{"flicker_frac": 0.00325, "views": [{"worst": 0.00325, "size": [1280, 720]}, {"worst": 0.00325, "size": [1280, 720]}]}
Oself_contained1{"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []}

Suite c1.1.3 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)

Steers (1)

  1. #None · · start · score before

    Really fun, nearly there. Two things I notice: my character looks sunk into the track, like it is standing inside the floor instead of on top of it. And now and then the picture flickers for a moment. Please stand it properly on the track and stop the flicker.