Why it slaps
- Four lanes, one pulse. Notes flow down a 3D neon highway at 122 BPM; timing is everything.
- Perfect / Good / Miss judging. Tight windows, combo multiplier up to ×2.2, accuracy tracked live.
- Pulse bar = your life. Missed crystals drain it; clean runs refill it. Empty means the lane goes dark.
- Seeded charts, endless replays. Every seed builds a new beatmap from the same ride — chase your best score.
- 100% procedural sound & art. Kick, hats, bass and pads synthesized live in WebAudio; every shape drawn in code.
Straight from the lane
rendering the ride…
How to play
Goal
Survive the 72-second ride with your pulse bar above zero. Hit notes as they cross the golden line: PERFECT scores 100× combo, GOOD scores 50× combo. Reach the end of the song and the lane is cleared — that's how you win.
Controls
DFJK strike lanes 1–4
←↓↑→ same, if you prefer arrows
P pause · M mute · Space start
On a phone: tap the four pads along the bottom of the screen.