Results / Swift 1.5 IQ3_XXS (Strata)
Swift 1.5 IQ3_XXS (Strata)
mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered
The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.
The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.
Metrics
- Checklist score
- 94.7 / 100
- Design (rubric, 0–5)
- –
- Stop reason
- done
- Model time
- 49mins
- Tool time (wall minus model)
- 12mins
- Wall time
- 1hr 1min
- Tool calls
- 25
- Tool errors
- 1
- Errors by type
- {"not_found": 1}
- Loop-guard events
- 0
- Tokens in / out
- 634,165 / 11,872
- Thinking tokens
- –
- Decode / prefill tok/s
- 25.0 / 287.2
- Prefix reuse
- 0.956
- Peak VRAM (GPU / engine)
- 11,637 / 0 MiB
- Peak engine RAM
- 122 MiB
- Engine
- strata
- Model
- Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
- Settings
- {"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
- Node
- omarchy (RTX 3060 12 GB)
- Prompt
- creative-v4
- Started
- 2026-10-21T23:26:41Z
Feature scores
- O
- 1
- C1
- 0.86
- C4
- 1
- C2
- 1
- C3
- 1
- C5
- 1
Screenshots
Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.
Checklist (18 pass, 0 partial, 1 fail)
| Feature | Test | Score | Evidence |
|---|---|---|---|
| O | files_present | 1 | {"required": ["index.html", "game.html"], "notes_md": true} |
| C1 | landing_loads | 1 | {"status": 200, "errors": [], "network_failed": []} |
| C1 | hero_preview | 1 | {"std": 12.5, "frame_diff": 5.3, "size": [573, 322]} |
| C1 | gallery | 1 | {"images": 3, "generated_nonblank": 3, "distinct": 3, "detail": ["480x270 std 13.6", "480x270 std 15.5", "480x270 std 16.4"]} |
| C1 | landing_content | 1 | {"h1": "EMBERCLAD", "features": 5, "controls": 515, "play": true} |
| C1 | play_now | 1 | {"url": "/game.html", "game_ready": true} |
| C1 | title_fits_desktop | 0 | {"sw": 568, "cw": 533, "box": [72, 605], "text": [72, 640], "overflows_box": true, "bg_clip_text": true, "clipped_by": null, "covered_by": null, "covered_px": 0, "off_screen": false, "fits": false} |
| C1 | responsive_mobile | 1 | {"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [16, 374, 358], "h1": [16, 374, 358], "title_text": {"sw": 358, "cw": 358, "box": [16, 374], "text": [16, 330], "overflows_box": false, "bg_clip_text": true, "clipped_by": null, "covered_by": null, "covered_px": 0, "off_screen": false, "fits": true}} |
| C4 | game_loads | 1 | {"problems": [], "name": "EMBERCLAD", "state": "playing", "network_failed": []} |
| C2 | canvas_renders | 1 | {"mean": 16.3, "std": 8.8} |
| C2 | fps | 1 | {"fps": 60.3, "raf_fps": 60.3, "floor": 20, "samples": [1], "retried": false, "loadavg": [4.4, 3.9, 5.9], "cpus": 12} |
| C2 | input_responds | 1 | {"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "ArrowDown", "Space"], "mouse_worked": true, "tried": 9} |
| C2 | game_states | 1 | {"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true} |
| C2 | deterministic | 1 | {"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0, "start": [0, 0, 10], "samples": [1], "retried": false, "loadavg": [3.9, 3.8, 5.8], "cpus": 12} |
| C3 | stays_smooth | 1 | {"frames_in_1s": 61, "new_errors": []} |
| C2 | touch | 1 | {"player_or_score_changed": true, "other_fields_changed": ["hp"], "idle_drift": ["elapsedTotal"], "visible_controls": ["move", "attack", "dash", "ENTER THE AR"], "started_by": "already", "state": "playing"} |
| C5 | ground_contact | 1 | {"samples": 78, "under_samples": 0, "riders": 0, "frac_under": 0, "hook": true, "probe": true, "travel": 59.1, "start_under": false, "first_under": null} |
| C5 | render_stable | 1 | {"flicker_frac": 0.00092, "views": [{"worst": 0.00092, "size": [1280, 720]}, {"worst": 0.00082, "size": [1280, 720]}]} |
| O | self_contained | 1 | {"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []} |
Suite c1.1.9 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)
Steers (1)
#None · · start · score before
The boss fights look great, but the game is really choppy on my computer, it feels like a slideshow, while other browser games run smoothly here. Could you make it run smoothly without losing the look? Also one of the pictures in the gallery on the front page looks empty. Please change one thing at a time and try it after each change.







