Results / Swift 1.5 IQ3_XXS (Strata)

Swift 1.5 IQ3_XXS (Strata)

mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered

The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.

Screenshot of the build

▶ Launch

The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.

Metrics

Checklist score
94.7 / 100
Design (rubric, 0–5)
–
Stop reason
done
Model time
49mins
Tool time (wall minus model)
12mins
Wall time
1hr 1min
Tool calls
25
Tool errors
1
Errors by type
{"not_found": 1}
Loop-guard events
0
Tokens in / out
634,165 / 11,872
Thinking tokens
–
Decode / prefill tok/s
25.0 / 287.2
Prefix reuse
0.956
Peak VRAM (GPU / engine)
11,637 / 0 MiB
Peak engine RAM
122 MiB
Engine
strata
Model
Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
Settings
{"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
Node
omarchy (RTX 3060 12 GB)
Prompt
creative-v4
Started
2026-10-21T23:26:41Z

Feature scores

O
1
C1
0.86
C4
1
C2
1
C3
1
C5
1

Screenshots

Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.

c5-view1.png
c5 view1
c5-view2.png
c5 view2
game-mobile.png
game mobile
game-play.png
game play
game-start.png
game start
landing-desktop.png
landing desktop
landing-hero.png
landing hero
landing-mobile.png
landing mobile

Checklist (18 pass, 0 partial, 1 fail)

FeatureTestScoreEvidence
Ofiles_present1{"required": ["index.html", "game.html"], "notes_md": true}
C1landing_loads1{"status": 200, "errors": [], "network_failed": []}
C1hero_preview1{"std": 12.5, "frame_diff": 5.3, "size": [573, 322]}
C1gallery1{"images": 3, "generated_nonblank": 3, "distinct": 3, "detail": ["480x270 std 13.6", "480x270 std 15.5", "480x270 std 16.4"]}
C1landing_content1{"h1": "EMBERCLAD", "features": 5, "controls": 515, "play": true}
C1play_now1{"url": "/game.html", "game_ready": true}
C1title_fits_desktop0{"sw": 568, "cw": 533, "box": [72, 605], "text": [72, 640], "overflows_box": true, "bg_clip_text": true, "clipped_by": null, "covered_by": null, "covered_px": 0, "off_screen": false, "fits": false}
C1responsive_mobile1{"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [16, 374, 358], "h1": [16, 374, 358], "title_text": {"sw": 358, "cw": 358, "box": [16, 374], "text": [16, 330], "overflows_box": false, "bg_clip_text": true, "clipped_by": null, "covered_by": null, "covered_px": 0, "off_screen": false, "fits": true}}
C4game_loads1{"problems": [], "name": "EMBERCLAD", "state": "playing", "network_failed": []}
C2canvas_renders1{"mean": 16.3, "std": 8.8}
C2fps1{"fps": 60.3, "raf_fps": 60.3, "floor": 20, "samples": [1], "retried": false, "loadavg": [4.4, 3.9, 5.9], "cpus": 12}
C2input_responds1{"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "ArrowDown", "Space"], "mouse_worked": true, "tried": 9}
C2game_states1{"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true}
C2deterministic1{"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0, "start": [0, 0, 10], "samples": [1], "retried": false, "loadavg": [3.9, 3.8, 5.8], "cpus": 12}
C3stays_smooth1{"frames_in_1s": 61, "new_errors": []}
C2touch1{"player_or_score_changed": true, "other_fields_changed": ["hp"], "idle_drift": ["elapsedTotal"], "visible_controls": ["move", "attack", "dash", "ENTER THE AR"], "started_by": "already", "state": "playing"}
C5ground_contact1{"samples": 78, "under_samples": 0, "riders": 0, "frac_under": 0, "hook": true, "probe": true, "travel": 59.1, "start_under": false, "first_under": null}
C5render_stable1{"flicker_frac": 0.00092, "views": [{"worst": 0.00092, "size": [1280, 720]}, {"worst": 0.00082, "size": [1280, 720]}]}
Oself_contained1{"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []}

Suite c1.1.9 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)

Steers (1)

  1. #None · · start · score before

    The boss fights look great, but the game is really choppy on my computer, it feels like a slideshow, while other browser games run smoothly here. Could you make it run smoothly without losing the look? Also one of the pictures in the gallery on the front page looks empty. Please change one thing at a time and try it after each change.