EMBERVAULT
The keep is dark. The Hollow One is awake. Find the three sigils, feed your lantern, and unseal the vault door before it finds you.
- WASD / arrows move, mouse looks (click to lock), Shift runs, E takes / opens.
- On touch: left stick moves, drag right side looks, TAKE / RUN buttons act.
- Your lantern burns oil. Fuel low → the dark grows bold. Grab green oil cans.
- The pale figure freezes in bright light — but it is fastest in the dark.
- Win: 3 sigils, then touch the glowing door. Lose: 3 catches, fuel out, or the clock runs dry.