Results / Swift 1.5 IQ3_XXS (Strata)
Swift 1.5 IQ3_XXS (Strata)
mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered
The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.
The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.
Metrics
- Checklist score
- 97.2 / 100
- Design (rubric, 0–5)
- –
- Stop reason
- done
- Model time
- 1hr 3mins
- Tool time (wall minus model)
- 51mins
- Wall time
- 1hr 54mins
- Tool calls
- 40
- Tool errors
- 3
- Errors by type
- {"timeout": 1, "other": 2}
- Loop-guard events
- 0
- Tokens in / out
- 1,000,906 / 22,808
- Thinking tokens
- –
- Decode / prefill tok/s
- 14.9 / 186.0
- Prefix reuse
- 0.970
- Peak VRAM (GPU / engine)
- 11,639 / 0 MiB
- Peak engine RAM
- 198 MiB
- Engine
- strata
- Model
- Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
- Settings
- {"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
- Node
- omarchy (RTX 3060 12 GB)
- Prompt
- creative-v4
- Started
- 2026-10-20T06:38:19Z
Feature scores
- O
- 0.75
- C1
- 1
- C4
- 1
- C2
- 1
- C3
- 1
- C5
- 1
Screenshots
Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.
Checklist (17 pass, 1 partial, 0 fail)
| Feature | Test | Score | Evidence |
|---|---|---|---|
| O | files_present | 0.5 | {"required": ["index.html", "game.html"], "notes_md": false} |
| C1 | landing_loads | 1 | {"status": 200, "errors": [], "network_failed": []} |
| C1 | hero_preview | 1 | {"std": 34.1, "frame_diff": 6.1, "size": [1280, 633]} |
| C1 | gallery | 1 | {"images": 4, "generated_nonblank": 4, "distinct": 4, "detail": ["480x300 std 18.5", "480x300 std 21.6", "480x300 std 20.4", "480x300 std 32.2"]} |
| C1 | landing_content | 1 | {"h1": "DUNEFANG", "features": 6, "controls": 464, "play": true} |
| C1 | play_now | 1 | {"url": "/game.html", "game_ready": true} |
| C1 | responsive_mobile | 1 | {"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [87, 303, 216], "h1": [41, 349, 308]} |
| C4 | game_loads | 1 | {"problems": [], "name": "DUNEFANG", "state": "playing", "network_failed": []} |
| C2 | canvas_renders | 1 | {"mean": 97, "std": 17.5} |
| C2 | fps | 1 | {"fps": 57.7, "raf_fps": 57.7, "floor": 20, "samples": [1], "retried": false, "loadavg": [30.5, 31.6, 31.5], "cpus": 12} |
| C2 | input_responds | 1 | {"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "ArrowDown", "Space"], "mouse_worked": false, "tried": 9} |
| C2 | game_states | 1 | {"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true} |
| C2 | deterministic | 1 | {"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0.3, "start": [0, 0, -44], "samples": [1], "retried": false, "loadavg": [29.4, 31.3, 31.4], "cpus": 12} |
| C3 | stays_smooth | 1 | {"frames_in_1s": 56, "new_errors": []} |
| C2 | touch | 1 | {"player_or_score_changed": true, "other_fields_changed": ["hp"], "idle_drift": ["wave"], "visible_controls": ["turn left", "drive forward", "turn right", "drive reverse", "fire cannon"], "started_by": "already", "state": "playing"} |
| C5 | ground_contact | 1 | {"samples": 74, "under_samples": 0, "riders": 1, "frac_under": 0, "hook": true, "probe": true, "travel": 55.9, "start_under": false, "first_under": null} |
| C5 | render_stable | 1 | {"flicker_frac": 0.00011, "views": [{"worst": 0.00011, "size": [1280, 720]}, {"worst": 6e-05, "size": [1280, 720]}]} |
| O | self_contained | 1 | {"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []} |
Suite c1.1.5 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)
Steers (1)
#None · · start · score before
I played DUNEFANG and the tank arena looks great. Two things to fix: sometimes a rock appears right on top of where my tank starts, and then the tank is stuck and will not drive forward. Please keep the start area clear of rocks so the tank can always drive away. Also add a short notes.md that tells a new player how to play: the controls, the goal, and a tip or two.







