Results / Swift 1.5 IQ3_XXS (Strata)
Swift 1.5 IQ3_XXS (Strata)
mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered
The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.
The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.
Metrics
- Checklist score
- 97.2 / 100
- Design (rubric, 0–5)
- –
- Stop reason
- done
- Model time
- 1hr 25mins
- Tool time (wall minus model)
- 12mins
- Wall time
- 1hr 37mins
- Tool calls
- 13
- Tool errors
- 0
- Errors by type
- –
- Loop-guard events
- 0
- Tokens in / out
- 165,111 / 3,810
- Thinking tokens
- –
- Decode / prefill tok/s
- 17.4 / 329.0
- Prefix reuse
- 0.887
- Peak VRAM (GPU / engine)
- 11,639 / 0 MiB
- Peak engine RAM
- 197 MiB
- Engine
- strata
- Model
- Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
- Settings
- {"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
- Node
- omarchy (RTX 3060 12 GB)
- Prompt
- creative-v4
- Started
- 2026-10-19T21:57:52Z
Feature scores
- O
- 1
- C1
- 1
- C4
- 1
- C2
- 0.92
- C3
- 1
- C5
- 1
Screenshots
Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.
Checklist (17 pass, 1 partial, 0 fail)
| Feature | Test | Score | Evidence |
|---|---|---|---|
| O | files_present | 1 | {"required": ["index.html", "game.html"], "notes_md": true} |
| C1 | landing_loads | 1 | {"status": 200, "errors": [], "network_failed": []} |
| C1 | hero_preview | 1 | {"std": 6.7, "frame_diff": 5.4, "size": [486, 303]} |
| C1 | gallery | 1 | {"images": 3, "generated_nonblank": 3, "distinct": 3, "detail": ["640x400 std 13.5", "640x400 std 14.4", "640x400 std 15.4"]} |
| C1 | landing_content | 1 | {"h1": "WAXLIGHT", "features": 5, "controls": 523, "play": true} |
| C1 | play_now | 1 | {"url": "/game.html", "game_ready": true} |
| C1 | responsive_mobile | 1 | {"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [264, 370, 106], "h1": [20, 370, 350]} |
| C4 | game_loads | 1 | {"problems": [], "name": "WAXLIGHT", "state": "playing", "network_failed": []} |
| C2 | canvas_renders | 1 | {"mean": 35.8, "std": 9.4} |
| C2 | fps | 1 | {"fps": 59.7, "raf_fps": 59.7, "floor": 20, "samples": [1], "retried": false, "loadavg": [26.5, 27.9, 28.6], "cpus": 12} |
| C2 | input_responds | 1 | {"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "ArrowDown"], "mouse_worked": false, "tried": 9} |
| C2 | game_states | 1 | {"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true} |
| C2 | deterministic | 1 | {"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 1.2, "start": [-18, 0, -15], "samples": [1], "retried": false, "loadavg": [26.1, 27.7, 28.6], "cpus": 12} |
| C3 | stays_smooth | 1 | {"frames_in_1s": 60, "new_errors": []} |
| C2 | touch | 0.5 | {"player_or_score_changed": false, "other_fields_changed": [], "idle_drift": ["timeLeft", "flame"], "visible_controls": ["move", "look", "interact", "pause"], "started_by": "already", "state": "playing"} |
| C5 | ground_contact | 1 | {"samples": 76, "under_samples": 0, "riders": 0, "frac_under": 0, "hook": true, "probe": true, "travel": 61.1, "start_under": false, "first_under": null} |
| C5 | render_stable | 1 | {"flicker_frac": 0, "views": [{"worst": 0, "size": [1280, 720]}, {"worst": 0, "size": [1280, 720]}]} |
| O | self_contained | 1 | {"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []} |
Suite c1.1.5 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)
Steers (1)
#None · · start · score before
Waxlight looks lovely and the candle mood is great. One problem on my phone: when I drag the move stick and then let go, my character keeps walking on its own and will not stop. Letting go of the stick should make them stand still, the same as letting go of the keys on a computer. Please fix that.







