Results / Swift 1.5 IQ3_XXS (Strata)
Swift 1.5 IQ3_XXS (Strata)
mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered
The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.
The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.
Metrics
- Checklist score
- 97.2 / 100
- Design (rubric, 0–5)
- –
- Stop reason
- done
- Model time
- 1hr 33mins
- Tool time (wall minus model)
- 37mins
- Wall time
- 2hr 10mins
- Tool calls
- 37
- Tool errors
- 2
- Errors by type
- {"other": 2}
- Loop-guard events
- 0
- Tokens in / out
- 1,163,514 / 22,694
- Thinking tokens
- –
- Decode / prefill tok/s
- 16.6 / 243.9
- Prefix reuse
- 0.971
- Peak VRAM (GPU / engine)
- 11,639 / 0 MiB
- Peak engine RAM
- 196 MiB
- Engine
- strata
- Model
- Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
- Settings
- {"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
- Node
- omarchy (RTX 3060 12 GB)
- Prompt
- creative-v4
- Started
- 2026-10-19T13:21:45Z
Feature scores
- O
- 1
- C1
- 1
- C4
- 1
- C2
- 0.92
- C3
- 1
- C5
- 1
Screenshots
Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.
Checklist (17 pass, 1 partial, 0 fail)
| Feature | Test | Score | Evidence |
|---|---|---|---|
| O | files_present | 1 | {"required": ["index.html", "game.html"], "notes_md": true} |
| C1 | landing_loads | 1 | {"status": 200, "errors": [], "network_failed": []} |
| C1 | hero_preview | 1 | {"std": 38.9, "frame_diff": 0.6, "size": [960, 538]} |
| C1 | gallery | 1 | {"images": 3, "generated_nonblank": 3, "distinct": 3, "detail": ["480x300 std 16.8", "480x300 std 23.4", "480x300 std 15.4"]} |
| C1 | landing_content | 1 | {"h1": "SUNDUST RALLY", "features": 5, "controls": 649, "play": true} |
| C1 | play_now | 1 | {"url": "/game.html", "game_ready": true} |
| C1 | responsive_mobile | 1 | {"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [43, 347, 304], "h1": [43, 347, 304]} |
| C4 | game_loads | 1 | {"problems": [], "name": "Sundust Rally", "state": "start", "network_failed": []} |
| C2 | canvas_renders | 1 | {"mean": 119, "std": 27.3} |
| C2 | fps | 1 | {"fps": 58.6, "raf_fps": 58.6, "floor": 20, "samples": [1], "retried": false, "loadavg": [16.9, 19.7, 19.8], "cpus": 12} |
| C2 | input_responds | 1 | {"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "ArrowDown", "Space"], "mouse_worked": true, "tried": 9} |
| C2 | game_states | 0.5 | {"debug_state_playing": false, "no_debug_state": "start", "ready_without_debug": true} |
| C2 | deterministic | 1 | {"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0, "start": [74.6386192124337, 0.02, 0], "samples": [1], "retried": false, "loadavg": [17.9, 19.8, 19.8], "cpus": 12} |
| C3 | stays_smooth | 1 | {"frames_in_1s": 60, "new_errors": []} |
| C2 | touch | 1 | {"player_or_score_changed": true, "other_fields_changed": [], "idle_drift": [], "visible_controls": ["left", "right", "brake", "gas"], "started_by": "none", "state": "playing"} |
| C5 | ground_contact | 1 | {"samples": 78, "under_samples": 0, "riders": 0, "frac_under": 0, "hook": true, "probe": true, "travel": 186.7, "start_under": false, "first_under": null} |
| C5 | render_stable | 1 | {"flicker_frac": 0.0007, "views": [{"worst": 0.0007, "size": [1280, 720]}, {"worst": 2e-05, "size": [1280, 720]}]} |
| O | self_contained | 1 | {"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []} |
Suite c1.1.5 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)
Steers (1)
#None · · start · score before
Sundust Rally is fun once the race starts. But after I press start it just sits on the countdown, and the game never properly says it is racing. Please keep the countdown as part of the start screen and then switch cleanly into playing, using only the game stages the original brief listed (start, playing, won, lost, paused).







