Results / Swift 1.5 IQ3_XXS (Strata)

Swift 1.5 IQ3_XXS (Strata)

mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered

The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.

Screenshot of the build

▶ Launch

The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.

Metrics

Checklist score
97.2 / 100
Design (rubric, 0–5)
–
Stop reason
done
Model time
1hr 33mins
Tool time (wall minus model)
37mins
Wall time
2hr 10mins
Tool calls
37
Tool errors
2
Errors by type
{"other": 2}
Loop-guard events
0
Tokens in / out
1,163,514 / 22,694
Thinking tokens
–
Decode / prefill tok/s
16.6 / 243.9
Prefix reuse
0.971
Peak VRAM (GPU / engine)
11,639 / 0 MiB
Peak engine RAM
196 MiB
Engine
strata
Model
Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
Settings
{"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
Node
omarchy (RTX 3060 12 GB)
Prompt
creative-v4
Started
2026-10-19T13:21:45Z

Feature scores

O
1
C1
1
C4
1
C2
0.92
C3
1
C5
1

Screenshots

Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.

c5-view1.png
c5 view1
c5-view2.png
c5 view2
game-mobile.png
game mobile
game-play.png
game play
game-start.png
game start
landing-desktop.png
landing desktop
landing-hero.png
landing hero
landing-mobile.png
landing mobile

Checklist (17 pass, 1 partial, 0 fail)

FeatureTestScoreEvidence
Ofiles_present1{"required": ["index.html", "game.html"], "notes_md": true}
C1landing_loads1{"status": 200, "errors": [], "network_failed": []}
C1hero_preview1{"std": 38.9, "frame_diff": 0.6, "size": [960, 538]}
C1gallery1{"images": 3, "generated_nonblank": 3, "distinct": 3, "detail": ["480x300 std 16.8", "480x300 std 23.4", "480x300 std 15.4"]}
C1landing_content1{"h1": "SUNDUST RALLY", "features": 5, "controls": 649, "play": true}
C1play_now1{"url": "/game.html", "game_ready": true}
C1responsive_mobile1{"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [43, 347, 304], "h1": [43, 347, 304]}
C4game_loads1{"problems": [], "name": "Sundust Rally", "state": "start", "network_failed": []}
C2canvas_renders1{"mean": 119, "std": 27.3}
C2fps1{"fps": 58.6, "raf_fps": 58.6, "floor": 20, "samples": [1], "retried": false, "loadavg": [16.9, 19.7, 19.8], "cpus": 12}
C2input_responds1{"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "ArrowDown", "Space"], "mouse_worked": true, "tried": 9}
C2game_states0.5{"debug_state_playing": false, "no_debug_state": "start", "ready_without_debug": true}
C2deterministic1{"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0, "start": [74.6386192124337, 0.02, 0], "samples": [1], "retried": false, "loadavg": [17.9, 19.8, 19.8], "cpus": 12}
C3stays_smooth1{"frames_in_1s": 60, "new_errors": []}
C2touch1{"player_or_score_changed": true, "other_fields_changed": [], "idle_drift": [], "visible_controls": ["left", "right", "brake", "gas"], "started_by": "none", "state": "playing"}
C5ground_contact1{"samples": 78, "under_samples": 0, "riders": 0, "frac_under": 0, "hook": true, "probe": true, "travel": 186.7, "start_under": false, "first_under": null}
C5render_stable1{"flicker_frac": 0.0007, "views": [{"worst": 0.0007, "size": [1280, 720]}, {"worst": 2e-05, "size": [1280, 720]}]}
Oself_contained1{"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []}

Suite c1.1.5 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)

Steers (1)

  1. #None · · start · score before

    Sundust Rally is fun once the race starts. But after I press start it just sits on the countdown, and the game never properly says it is racing. Please keep the countdown as part of the start screen and then switch cleanly into playing, using only the game stages the original brief listed (start, playing, won, lost, paused).