Results / Swift 1.5 IQ3_XXS (Strata)

Swift 1.5 IQ3_XXS (Strata)

mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered

The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.

Screenshot of the build

▶ Launch

The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.

Metrics

Checklist score
94.7 / 100
Design (rubric, 0–5)
–
Stop reason
done
Model time
36mins
Tool time (wall minus model)
7mins
Wall time
43mins
Tool calls
24
Tool errors
4
Errors by type
{"syntax": 2, "timeout": 1, "other": 1}
Loop-guard events
0
Tokens in / out
426,784 / 10,007
Thinking tokens
–
Decode / prefill tok/s
27.6 / 247.6
Prefix reuse
0.954
Peak VRAM (GPU / engine)
11,639 / 0 MiB
Peak engine RAM
191 MiB
Engine
strata
Model
Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
Settings
{"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
Node
omarchy (RTX 3060 12 GB)
Prompt
creative-v4
Started
2026-10-19T01:17:39Z

Feature scores

O
1
C1
0.86
C4
1
C2
1
C3
1
C5
1

Screenshots

Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.

c5-view1.png
c5 view1
c5-view2.png
c5 view2
game-mobile.png
game mobile
game-play.png
game play
game-start.png
game start
landing-desktop.png
landing desktop
landing-hero.png
landing hero
landing-mobile.png
landing mobile

Checklist (18 pass, 0 partial, 1 fail)

FeatureTestScoreEvidence
Ofiles_present1{"required": ["index.html", "game.html"], "notes_md": true}
C1landing_loads1{"status": 200, "errors": [], "network_failed": []}
C1hero_preview1{"std": 31.2, "frame_diff": 4.8, "size": [604, 378]}
C1gallery1{"images": 3, "generated_nonblank": 3, "distinct": 3, "detail": ["480x300 std 44.4", "480x300 std 28.9", "480x300 std 36.3"]}
C1landing_content1{"h1": "STRATAFALL", "features": 5, "controls": 447, "play": true}
C1play_now1{"url": "/game.html", "game_ready": true}
C1title_fits_desktop0{"sw": 504, "cw": 460, "box": [80, 540], "text": [80, 584], "overflows_box": true, "bg_clip_text": true, "clipped_by": null, "covered_by": "div.hero-frame", "covered_px": 8, "off_screen": false, "fits": false}
C1responsive_mobile1{"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [18, 350, 332], "h1": [18, 372, 354], "title_text": {"sw": 354, "cw": 354, "box": [18, 372], "text": [18, 298], "overflows_box": false, "bg_clip_text": true, "clipped_by": null, "covered_by": null, "covered_px": 0, "off_screen": false, "fits": true}}
C4game_loads1{"problems": [], "name": "Stratafall", "state": "playing", "network_failed": []}
C2canvas_renders1{"mean": 148.5, "std": 40.2}
C2fps1{"fps": 60, "raf_fps": 60, "floor": 20, "samples": [1], "retried": false, "loadavg": [5.2, 4.8, 7.6], "cpus": 12}
C2input_responds1{"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "Space"], "mouse_worked": true, "tried": 9}
C2game_states1{"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true}
C2deterministic1{"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 1.5, "start": [-12, 1, -12], "samples": [1], "retried": false, "loadavg": [4.4, 4.7, 7.5], "cpus": 12}
C3stays_smooth1{"frames_in_1s": 61, "new_errors": []}
C2touch1{"player_or_score_changed": true, "other_fields_changed": [], "idle_drift": [], "visible_controls": ["up", "down", "left", "right"], "started_by": "already", "state": "playing"}
C5ground_contact1{"samples": 80, "under_samples": 0, "riders": 0, "frac_under": 0, "hook": true, "probe": true, "travel": 7, "start_under": false, "first_under": null}
C5render_stable1{"flicker_frac": 0.0001, "views": [{"worst": 9e-05, "size": [1280, 720]}, {"worst": 0.0001, "size": [1280, 720]}]}
Oself_contained1{"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []}

Suite c1.1.9 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)

Steers (1)

  1. #None · · start · score before

    Love the marble maze, it plays great with the keyboard. On my phone though, the arrow buttons show up on screen but tapping or holding them does nothing: the ball never rolls and the board never tilts. Please make the on-screen buttons tilt the board just like the arrow keys do.