Results / Swift 1.5 IQ3_XXS (Strata)

Swift 1.5 IQ3_XXS (Strata)

mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered

The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.

Screenshot of the build

▶ Launch

The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.

Metrics

Checklist score
100 / 100
Design (rubric, 0–5)
–
Stop reason
done
Model time
44mins
Tool time (wall minus model)
15mins
Wall time
59mins
Tool calls
16
Tool errors
0
Errors by type
–
Loop-guard events
0
Tokens in / out
228,615 / 4,333
Thinking tokens
–
Decode / prefill tok/s
28.1 / 331.0
Prefix reuse
0.925
Peak VRAM (GPU / engine)
11,639 / 0 MiB
Peak engine RAM
191 MiB
Engine
strata
Model
Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
Settings
{"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
Node
omarchy (RTX 3060 12 GB)
Prompt
creative-v4
Started
2026-10-18T16:29:38Z

Feature scores

O
1
C1
1
C4
1
C2
1
C3
1
C5
1

Screenshots

Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.

c5-view1.png
c5 view1
c5-view2.png
c5 view2
game-mobile.png
game mobile
game-play.png
game play
game-start.png
game start
landing-desktop.png
landing desktop
landing-hero.png
landing hero
landing-mobile.png
landing mobile

Checklist (18 pass, 0 partial, 0 fail)

FeatureTestScoreEvidence
Ofiles_present1{"required": ["index.html", "game.html"], "notes_md": true}
C1landing_loads1{"status": 200, "errors": [], "network_failed": []}
C1hero_preview1{"std": 30, "frame_diff": 3.6, "size": [596, 373]}
C1gallery1{"images": 3, "generated_nonblank": 3, "distinct": 3, "detail": ["640x400 std 27.6", "640x400 std 32.5", "640x400 std 31.6"]}
C1landing_content1{"h1": "Emberkeep", "features": 6, "controls": 643, "play": true}
C1play_now1{"url": "/game.html", "game_ready": true}
C1responsive_mobile1{"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [26, 195, 169], "h1": [26, 364, 338]}
C4game_loads1{"problems": [], "name": "Emberkeep", "state": "playing", "network_failed": []}
C2canvas_renders1{"mean": 100.9, "std": 11.3}
C2fps1{"fps": 60.2, "raf_fps": 60.2, "floor": 20, "samples": [1], "retried": false, "loadavg": [8.1, 6.4, 6.1], "cpus": 12}
C2input_responds1{"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "ArrowDown"], "mouse_worked": true, "tried": 9}
C2game_states1{"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true}
C2deterministic1{"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0, "start": [-46, -0.18230262706692374, 14], "samples": [1], "retried": false, "loadavg": [7.4, 6.3, 6.1], "cpus": 12}
C3stays_smooth1{"frames_in_1s": 61, "new_errors": []}
C2touch1{"player_or_score_changed": true, "other_fields_changed": [], "idle_drift": [], "visible_controls": ["build-harvester", "build-sentinel", "select-workers", "select-army", "pan-camera"], "started_by": "already", "state": "playing"}
C5ground_contact1{"samples": 80, "under_samples": 0, "frac_under": 0, "hook": true, "probe": true, "travel": 119.9, "start_under": false, "first_under": null}
C5render_stable1{"flicker_frac": 0, "views": [{"worst": 0, "size": [1280, 720]}, {"worst": 0, "size": [1280, 720]}]}
Oself_contained1{"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []}

Suite c1.1.2 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)

Steers (1)

  1. #None · · start · score before

    The game looks lovely once I press Play. But when I open it with the instant-play option that skips the start screen, the whole battlefield stays dark and blurry, as if the shadow behind the title card never went away. Please make the game bright and clear in that mode too, the same as after pressing Play.