Results / Swift 1.5 IQ3_XXS (Strata)
Swift 1.5 IQ3_XXS (Strata)
mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered
The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.
The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.
Metrics
- Checklist score
- 100 / 100
- Design (rubric, 0–5)
- –
- Stop reason
- done
- Model time
- 44mins
- Tool time (wall minus model)
- 15mins
- Wall time
- 59mins
- Tool calls
- 16
- Tool errors
- 0
- Errors by type
- –
- Loop-guard events
- 0
- Tokens in / out
- 228,615 / 4,333
- Thinking tokens
- –
- Decode / prefill tok/s
- 28.1 / 331.0
- Prefix reuse
- 0.925
- Peak VRAM (GPU / engine)
- 11,639 / 0 MiB
- Peak engine RAM
- 191 MiB
- Engine
- strata
- Model
- Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
- Settings
- {"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
- Node
- omarchy (RTX 3060 12 GB)
- Prompt
- creative-v4
- Started
- 2026-10-18T16:29:38Z
Feature scores
- O
- 1
- C1
- 1
- C4
- 1
- C2
- 1
- C3
- 1
- C5
- 1
Screenshots
Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.
Checklist (18 pass, 0 partial, 0 fail)
| Feature | Test | Score | Evidence |
|---|---|---|---|
| O | files_present | 1 | {"required": ["index.html", "game.html"], "notes_md": true} |
| C1 | landing_loads | 1 | {"status": 200, "errors": [], "network_failed": []} |
| C1 | hero_preview | 1 | {"std": 30, "frame_diff": 3.6, "size": [596, 373]} |
| C1 | gallery | 1 | {"images": 3, "generated_nonblank": 3, "distinct": 3, "detail": ["640x400 std 27.6", "640x400 std 32.5", "640x400 std 31.6"]} |
| C1 | landing_content | 1 | {"h1": "Emberkeep", "features": 6, "controls": 643, "play": true} |
| C1 | play_now | 1 | {"url": "/game.html", "game_ready": true} |
| C1 | responsive_mobile | 1 | {"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [26, 195, 169], "h1": [26, 364, 338]} |
| C4 | game_loads | 1 | {"problems": [], "name": "Emberkeep", "state": "playing", "network_failed": []} |
| C2 | canvas_renders | 1 | {"mean": 100.9, "std": 11.3} |
| C2 | fps | 1 | {"fps": 60.2, "raf_fps": 60.2, "floor": 20, "samples": [1], "retried": false, "loadavg": [8.1, 6.4, 6.1], "cpus": 12} |
| C2 | input_responds | 1 | {"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "ArrowDown"], "mouse_worked": true, "tried": 9} |
| C2 | game_states | 1 | {"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true} |
| C2 | deterministic | 1 | {"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0, "start": [-46, -0.18230262706692374, 14], "samples": [1], "retried": false, "loadavg": [7.4, 6.3, 6.1], "cpus": 12} |
| C3 | stays_smooth | 1 | {"frames_in_1s": 61, "new_errors": []} |
| C2 | touch | 1 | {"player_or_score_changed": true, "other_fields_changed": [], "idle_drift": [], "visible_controls": ["build-harvester", "build-sentinel", "select-workers", "select-army", "pan-camera"], "started_by": "already", "state": "playing"} |
| C5 | ground_contact | 1 | {"samples": 80, "under_samples": 0, "frac_under": 0, "hook": true, "probe": true, "travel": 119.9, "start_under": false, "first_under": null} |
| C5 | render_stable | 1 | {"flicker_frac": 0, "views": [{"worst": 0, "size": [1280, 720]}, {"worst": 0, "size": [1280, 720]}]} |
| O | self_contained | 1 | {"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []} |
Suite c1.1.2 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)
Steers (1)
#None · · start · score before
The game looks lovely once I press Play. But when I open it with the instant-play option that skips the start screen, the whole battlefield stays dark and blurry, as if the shadow behind the title card never went away. Please make the game bright and clear in that mode too, the same as after pressing Play.







