Results / Swift 1.5 IQ3_XXS (Strata)
Swift 1.5 IQ3_XXS (Strata)
mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered
The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.
The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.
Metrics
- Checklist score
- 100 / 100
- Design (rubric, 0–5)
- –
- Stop reason
- done
- Model time
- 1hr 14mins
- Tool time (wall minus model)
- 12mins
- Wall time
- 1hr 25mins
- Tool calls
- 53
- Tool errors
- 2
- Errors by type
- {"not_found": 1, "other": 1}
- Loop-guard events
- 0
- Tokens in / out
- 1,967,129 / 26,740
- Thinking tokens
- –
- Decode / prefill tok/s
- 18.4 / 208.3
- Prefix reuse
- 0.980
- Peak VRAM (GPU / engine)
- 11,639 / 0 MiB
- Peak engine RAM
- 195 MiB
- Engine
- strata
- Model
- Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
- Settings
- {"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
- Node
- omarchy (RTX 3060 12 GB)
- Prompt
- creative-v4
- Started
- 2026-10-19T07:51:37Z
Feature scores
- O
- 1
- C1
- 1
- C4
- 1
- C2
- 1
- C3
- 1
- C5
- 1
Screenshots
Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.
Checklist (18 pass, 0 partial, 0 fail)
| Feature | Test | Score | Evidence |
|---|---|---|---|
| O | files_present | 1 | {"required": ["index.html", "game.html"], "notes_md": true} |
| C1 | landing_loads | 1 | {"status": 200, "errors": [], "network_failed": []} |
| C1 | hero_preview | 1 | {"std": 28, "frame_diff": 3, "size": [1280, 562]} |
| C1 | gallery | 1 | {"images": 4, "generated_nonblank": 4, "distinct": 4, "detail": ["480x300 std 35", "480x300 std 49", "480x300 std 16.1", "480x300 std 25.4"]} |
| C1 | landing_content | 1 | {"h1": "DUSTJOUST", "features": 6, "controls": 509, "play": true} |
| C1 | play_now | 1 | {"url": "/game.html", "game_ready": true} |
| C1 | responsive_mobile | 1 | {"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [23, 172, 148], "h1": [23, 301, 278]} |
| C4 | game_loads | 1 | {"problems": [], "name": "DUSTJOUST", "state": "playing", "network_failed": []} |
| C2 | canvas_renders | 1 | {"mean": 76.7, "std": 14.5} |
| C2 | fps | 1 | {"fps": 60.1, "raf_fps": 60.1, "floor": 20, "samples": [1], "retried": false, "loadavg": [22.3, 21.8, 20.8], "cpus": 12} |
| C2 | input_responds | 1 | {"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowDown", "Space"], "mouse_worked": true, "tried": 9} |
| C2 | game_states | 1 | {"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true} |
| C2 | deterministic | 1 | {"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0.3, "start": [0, 0, 20], "samples": [1], "retried": false, "loadavg": [21, 21.5, 20.7], "cpus": 12} |
| C3 | stays_smooth | 1 | {"frames_in_1s": 52, "new_errors": []} |
| C2 | touch | 1 | {"player_or_score_changed": true, "other_fields_changed": [], "idle_drift": [], "visible_controls": ["w", "a", "s", "d", "firebtn"], "started_by": "already", "state": "playing"} |
| C5 | ground_contact | 1 | {"samples": 68, "under_samples": 0, "riders": 1, "frac_under": 0, "hook": true, "probe": true, "travel": 47.7, "start_under": false, "first_under": null} |
| C5 | render_stable | 1 | {"flicker_frac": 2e-05, "views": [{"worst": 0, "size": [1280, 720]}, {"worst": 2e-05, "size": [1280, 720]}]} |
| O | self_contained | 1 | {"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []} |
Suite c1.1.4 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)
Steers (1)
#None · · start · score before
The tank duel is fun once it starts. But the front page looks broken: the moving preview at the top never shows anything moving, and it feels like something failed to load. Also the tanks seem to sit partly sunk into the ground instead of driving on top of it. Could you fix the front page preview and make the tanks sit on the ground?







