Results / Swift 1.5 IQ3_XXS (Strata)

Swift 1.5 IQ3_XXS (Strata)

mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered

The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.

Screenshot of the build

▶ Launch

The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.

Metrics

Checklist score
100 / 100
Design (rubric, 0–5)
–
Stop reason
done
Model time
1hr 14mins
Tool time (wall minus model)
12mins
Wall time
1hr 25mins
Tool calls
53
Tool errors
2
Errors by type
{"not_found": 1, "other": 1}
Loop-guard events
0
Tokens in / out
1,967,129 / 26,740
Thinking tokens
–
Decode / prefill tok/s
18.4 / 208.3
Prefix reuse
0.980
Peak VRAM (GPU / engine)
11,639 / 0 MiB
Peak engine RAM
195 MiB
Engine
strata
Model
Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
Settings
{"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
Node
omarchy (RTX 3060 12 GB)
Prompt
creative-v4
Started
2026-10-19T07:51:37Z

Feature scores

O
1
C1
1
C4
1
C2
1
C3
1
C5
1

Screenshots

Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.

c5-view1.png
c5 view1
c5-view2.png
c5 view2
game-mobile.png
game mobile
game-play.png
game play
game-start.png
game start
landing-desktop.png
landing desktop
landing-hero.png
landing hero
landing-mobile.png
landing mobile

Checklist (18 pass, 0 partial, 0 fail)

FeatureTestScoreEvidence
Ofiles_present1{"required": ["index.html", "game.html"], "notes_md": true}
C1landing_loads1{"status": 200, "errors": [], "network_failed": []}
C1hero_preview1{"std": 28, "frame_diff": 3, "size": [1280, 562]}
C1gallery1{"images": 4, "generated_nonblank": 4, "distinct": 4, "detail": ["480x300 std 35", "480x300 std 49", "480x300 std 16.1", "480x300 std 25.4"]}
C1landing_content1{"h1": "DUSTJOUST", "features": 6, "controls": 509, "play": true}
C1play_now1{"url": "/game.html", "game_ready": true}
C1responsive_mobile1{"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [23, 172, 148], "h1": [23, 301, 278]}
C4game_loads1{"problems": [], "name": "DUSTJOUST", "state": "playing", "network_failed": []}
C2canvas_renders1{"mean": 76.7, "std": 14.5}
C2fps1{"fps": 60.1, "raf_fps": 60.1, "floor": 20, "samples": [1], "retried": false, "loadavg": [22.3, 21.8, 20.8], "cpus": 12}
C2input_responds1{"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowDown", "Space"], "mouse_worked": true, "tried": 9}
C2game_states1{"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true}
C2deterministic1{"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0.3, "start": [0, 0, 20], "samples": [1], "retried": false, "loadavg": [21, 21.5, 20.7], "cpus": 12}
C3stays_smooth1{"frames_in_1s": 52, "new_errors": []}
C2touch1{"player_or_score_changed": true, "other_fields_changed": [], "idle_drift": [], "visible_controls": ["w", "a", "s", "d", "firebtn"], "started_by": "already", "state": "playing"}
C5ground_contact1{"samples": 68, "under_samples": 0, "riders": 1, "frac_under": 0, "hook": true, "probe": true, "travel": 47.7, "start_under": false, "first_under": null}
C5render_stable1{"flicker_frac": 2e-05, "views": [{"worst": 0, "size": [1280, 720]}, {"worst": 2e-05, "size": [1280, 720]}]}
Oself_contained1{"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []}

Suite c1.1.4 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)

Steers (1)

  1. #None · · start · score before

    The tank duel is fun once it starts. But the front page looks broken: the moving preview at the top never shows anything moving, and it feels like something failed to load. Also the tanks seem to sit partly sunk into the ground instead of driving on top of it. Could you fix the front page preview and make the tanks sit on the ground?