Results / Swift 1.5 IQ3_XXS (Strata)

Swift 1.5 IQ3_XXS (Strata)

mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered

The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.

Screenshot of the build

▶ Launch

The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.

Metrics

Checklist score
100 / 100
Design (rubric, 0–5)
–
Stop reason
done
Model time
1hr 6mins
Tool time (wall minus model)
14mins
Wall time
1hr 20mins
Tool calls
33
Tool errors
4
Errors by type
{"other": 4}
Loop-guard events
0
Tokens in / out
948,023 / 18,713
Thinking tokens
–
Decode / prefill tok/s
19.1 / 221.8
Prefix reuse
0.973
Peak VRAM (GPU / engine)
11,639 / 0 MiB
Peak engine RAM
195 MiB
Engine
strata
Model
Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
Settings
{"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
Node
omarchy (RTX 3060 12 GB)
Prompt
creative-v4
Started
2026-10-19T08:26:19Z

Feature scores

O
1
C1
1
C4
1
C2
1
C3
1
C5
1

Screenshots

Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.

c5-view1.png
c5 view1
c5-view2.png
c5 view2
game-mobile.png
game mobile
game-play.png
game play
game-start.png
game start
landing-desktop.png
landing desktop
landing-hero.png
landing hero
landing-mobile.png
landing mobile

Checklist (19 pass, 0 partial, 0 fail)

FeatureTestScoreEvidence
Ofiles_present1{"required": ["index.html", "game.html"], "notes_md": true}
C1landing_loads1{"status": 200, "errors": [], "network_failed": []}
C1hero_preview1{"std": 32.7, "frame_diff": 7.1, "size": [1280, 662]}
C1gallery1{"images": 4, "generated_nonblank": 4, "distinct": 4, "detail": ["480x300 std 25.7", "480x300 std 23.3", "480x300 std 22.1", "480x300 std 18.3"]}
C1landing_content1{"h1": "Bloomtide", "features": 5, "controls": 519, "play": true}
C1play_now1{"url": "/game.html", "game_ready": true}
C1title_fits_desktop1{"sw": 452, "cw": 435, "box": [102, 538], "text": [102, 554], "overflows_box": true, "bg_clip_text": false, "clipped_by": null, "covered_by": null, "off_screen": false, "fits": true}
C1responsive_mobile1{"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [23, 193, 169], "h1": [23, 367, 343], "title_text": {"sw": 343, "cw": 343, "box": [23, 367], "text": [23, 231], "overflows_box": false, "bg_clip_text": false, "clipped_by": null, "covered_by": null, "off_screen": false, "fits": true}}
C4game_loads1{"problems": [], "name": "Bloomtide", "state": "playing", "network_failed": []}
C2canvas_renders1{"mean": 115.4, "std": 21.9}
C2fps1{"fps": 54.8, "raf_fps": 54.8, "floor": 20, "samples": [1], "retried": false, "loadavg": [11.5, 12, 11.8], "cpus": 12}
C2input_responds1{"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "ArrowDown"], "mouse_worked": false, "tried": 9}
C2game_states1{"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true}
C2deterministic1{"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0, "start": [0, 2.2105146298607328, 4], "samples": [1], "retried": false, "loadavg": [10.7, 11.8, 11.7], "cpus": 12}
C3stays_smooth1{"frames_in_1s": 62, "new_errors": []}
C2touch1{"player_or_score_changed": true, "other_fields_changed": [], "idle_drift": ["time"], "visible_controls": ["buy-rod", "buy-seeds", "buy-plot", "close-shop", "camera", "move", "action", "shop"], "started_by": "already", "state": "playing"}
C5ground_contact1{"samples": 68, "under_samples": 0, "riders": 0, "frac_under": 0, "hook": true, "probe": true, "travel": 51.9, "start_under": false, "first_under": null}
C5render_stable1{"flicker_frac": 0.00039, "views": [{"worst": 0.00039, "size": [1280, 720]}, {"worst": 0.00013, "size": [1280, 720]}]}
Oself_contained1{"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []}

Suite c1.1.8 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)

Steers (1)

  1. #None · · start · score before

    Bloomtide is lovely on my laptop. On my phone though, tapping or dragging on the screen does nothing: I cannot move or fish or do anything, so I am stuck. Could you make it playable by touch on a phone?