Results / Swift 1.5 IQ3_XXS (Strata)
Swift 1.5 IQ3_XXS (Strata)
mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered
The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.
The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.
Metrics
- Checklist score
- 97.2 / 100
- Design (rubric, 0–5)
- –
- Stop reason
- done
- Model time
- 2hr 34mins
- Tool time (wall minus model)
- 1hr 42mins
- Wall time
- 4hr 15mins
- Tool calls
- 50
- Tool errors
- 0
- Errors by type
- –
- Loop-guard events
- 0
- Tokens in / out
- 1,531,655 / 29,981
- Thinking tokens
- –
- Decode / prefill tok/s
- 17.7 / 158.7
- Prefix reuse
- 0.985
- Peak VRAM (GPU / engine)
- 11,642 / 0 MiB
- Peak engine RAM
- 128 MiB
- Engine
- strata
- Model
- Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
- Settings
- {"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
- Node
- omarchy (RTX 3060 12 GB)
- Prompt
- creative-v4
- Started
- 2026-10-16T10:37:14Z
Feature scores
- O
- 1
- C1
- 1
- C4
- 1
- C2
- 1
- C3
- 1
- C5
- 0.75
Screenshots
Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.
Checklist (17 pass, 1 partial, 0 fail)
| Feature | Test | Score | Evidence |
|---|---|---|---|
| O | files_present | 1 | {"required": ["index.html", "game.html"], "notes_md": true} |
| C1 | landing_loads | 1 | {"status": 200, "errors": [], "network_failed": []} |
| C1 | hero_preview | 1 | {"std": 44.4, "frame_diff": 15.3, "size": [667, 406]} |
| C1 | gallery | 1 | {"images": 4, "generated_nonblank": 4, "distinct": 4, "detail": ["480x300 std 57.2", "480x300 std 59.4", "480x300 std 68.6", "480x300 std 32.8"]} |
| C1 | landing_content | 1 | {"h1": "STRATA", "features": 5, "controls": 696, "play": true} |
| C1 | play_now | 1 | {"url": "/game.html", "game_ready": true} |
| C1 | responsive_mobile | 1 | {"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [16, 176, 160], "h1": [16, 374, 359]} |
| C4 | game_loads | 1 | {"problems": [], "name": "Strata", "state": "playing", "network_failed": []} |
| C2 | canvas_renders | 1 | {"mean": 161.2, "std": 56.7} |
| C2 | fps | 1 | {"fps": 60, "raf_fps": 60, "floor": 20} |
| C2 | input_responds | 1 | {"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "ArrowDown"], "mouse_worked": true, "tried": 9} |
| C2 | game_states | 1 | {"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true} |
| C2 | deterministic | 1 | {"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0, "start": [-15, 1.7999999999999998, -15]} |
| C3 | stays_smooth | 1 | {"frames_in_1s": 60, "new_errors": []} |
| C2 | touch | 1 | {"player_or_score_changed": true, "other_fields_changed": ["day"], "idle_drift": [], "visible_controls": ["tool-road", "tool-house", "tool-tower", "tool-park", "bulldoze", "move-up", "move-left", "move-right"], "started_by": "already", "state": "playing"} |
| C5 | ground_contact | 1 | {"samples": 78, "under_samples": 0, "frac_under": 0, "hook": true, "probe": true, "travel": 5.7, "start_under": false, "first_under": null} |
| C5 | render_stable | 0.5 | {"flicker_frac": 0.00231, "views": [{"worst": 0.00231, "size": [1280, 720]}, {"worst": 0.00228, "size": [1280, 720]}]} |
| O | self_contained | 1 | {"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []} |
Suite c1.1.1 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)
Steers (1)
#None · · start · score before
The start screen and pause work now, thank you. One thing still bugs me: when I turn the camera, parts of the ground and the roads shimmer and flicker for a moment, like two surfaces fighting over the same spot. Please make the ground completely steady from every angle. Keep everything else exactly as it is.







