Results / Swift 1.5 IQ3_XXS (Strata)
Swift 1.5 IQ3_XXS (Strata)
mswea-strata-swift15strataomarchy (RTX 3060 12 GB)steered
The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.
The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.
Metrics
- Checklist score
- 100 / 100
- Design (rubric, 0–5)
- –
- Stop reason
- done
- Model time
- 2hr 1min
- Tool time (wall minus model)
- 12mins
- Wall time
- 2hr 13mins
- Tool calls
- 49
- Tool errors
- 3
- Errors by type
- {"other": 3}
- Loop-guard events
- 0
- Tokens in / out
- 2,459,422 / 54,394
- Thinking tokens
- –
- Decode / prefill tok/s
- 17.1 / 184.1
- Prefix reuse
- 0.987
- Peak VRAM (GPU / engine)
- 11,642 / 0 MiB
- Peak engine RAM
- 126 MiB
- Engine
- strata
- Model
- Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
- Settings
- {"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
- Node
- omarchy (RTX 3060 12 GB)
- Prompt
- creative-v4
- Started
- 2026-10-16T07:31:15Z
Feature scores
- O
- 1
- C1
- 1
- C4
- 1
- C2
- 1
- C3
- 1
- C5
- 1
Screenshots
Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.
Checklist (18 pass, 0 partial, 0 fail)
| Feature | Test | Score | Evidence |
|---|---|---|---|
| O | files_present | 1 | {"required": ["index.html", "game.html"], "notes_md": true} |
| C1 | landing_loads | 1 | {"status": 200, "errors": [], "network_failed": []} |
| C1 | hero_preview | 1 | {"std": 14.5, "frame_diff": 8.4, "size": [595, 430]} |
| C1 | gallery | 1 | {"images": 4, "generated_nonblank": 4, "distinct": 4, "detail": ["560x330 std 13.3", "560x330 std 16.6", "560x330 std 17.4", "560x330 std 15.9"]} |
| C1 | landing_content | 1 | {"h1": "STRATA", "features": 5, "controls": 357, "play": true} |
| C1 | play_now | 1 | {"url": "/game.html", "game_ready": true} |
| C1 | responsive_mobile | 1 | {"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [20, 180, 160], "h1": [20, 371, 351]} |
| C4 | game_loads | 1 | {"problems": [], "name": "Strata", "state": "playing", "network_failed": []} |
| C2 | canvas_renders | 1 | {"mean": 74.8, "std": 21.8} |
| C2 | fps | 1 | {"fps": 35.2, "raf_fps": 35.2, "floor": 20} |
| C2 | input_responds | 1 | {"keys_that_worked": ["KeyW", "KeyA", "KeyS", "KeyD", "ArrowUp", "ArrowLeft", "ArrowRight", "ArrowDown", "Space"], "mouse_worked": true, "tried": 9} |
| C2 | game_states | 1 | {"debug_state_playing": true, "no_debug_state": "start", "ready_without_debug": true} |
| C2 | deterministic | 1 | {"same_position": true, "same_picture": true, "delta_at_ready_500ms": 0, "delta_at_ready": 0, "picture_diff": 0, "start": [0, 0, 0]} |
| C3 | stays_smooth | 1 | {"frames_in_1s": 50, "new_errors": []} |
| C2 | touch | 1 | {"player_or_score_changed": true, "other_fields_changed": [], "idle_drift": [], "visible_controls": ["camera", "move", "jump"], "started_by": "already", "state": "playing"} |
| C5 | ground_contact | 1 | {"samples": 72, "under_samples": 0, "frac_under": 0, "hook": true, "probe": true, "travel": 28.1, "start_under": false, "first_under": null} |
| C5 | render_stable | 1 | {"flicker_frac": 0.00023, "views": [{"worst": 6e-05, "size": [1280, 720]}, {"worst": 0.00023, "size": [1280, 720]}]} |
| O | self_contained | 1 | {"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []} |
Suite c1.1.1 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)
Steers (1)
#None · · start · score before
Nice game. When I move around, my character sometimes sinks into the ground or walks through the floor instead of standing on top of it. Please make sure I always stay on the ground and cannot pass through floors or roads. Keep everything else that already works.







