Results / LFM2.5-24B-A2B Q4_K_M (llama.cpp, expert offload)

LFM2.5-24B-A2B Q4_K_M (llama.cpp, expert offload)

mswea-llamacpp-lfm25llamacppomarchy (RTX 3060 12 GB)steered

The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.

Screenshot of the build

▶ Launch

The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.

Metrics

Checklist score
25 / 100
Design (rubric, 0–5)
–
Stop reason
killed
Model time
1hr 11mins
Tool time (wall minus model)
1hr 19mins
Wall time
2hr 30mins
Tool calls
80
Tool errors
3
Errors by type
{"other": 1, "timeout": 2}
Loop-guard events
0
Tokens in / out
2,844,458.0 / 25,589.0
Thinking tokens
–
Decode / prefill tok/s
23.2 / 418.7
Prefix reuse
0.986
Peak VRAM (GPU / engine)
10,888 / 10,880 MiB
Peak engine RAM
14,494 MiB
Engine
llamacpp
Model
LFM2.5-24B-A2B Q4_K_M (llama.cpp, expert offload) (lfm25-24b-a2b)
Settings
{"thinking": "always on (LFM2.5 template opens <think>), server --reasoning-budget 3072", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "LFM2.5 card: temp 0.1, top_k 50, repeat_penalty 1.05 (no top_p/min_p)", "context": "65536 (q8_0 KV, --fit on expert offload), 32768 fallback", "tool_format": "LFM2 pythonic, parsed by llama.cpp (--jinja)", "research": "research/lfm2.5-24b-a2b.md"}
Node
omarchy (RTX 3060 12 GB)
Prompt
creative-v3
Started
2026-10-17T04:29:39Z

Feature scores

O
0.75
C1
0.5
C4
0
C2
0
C3
0
C5
0

Screenshots

Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.

landing-desktop.png
landing desktop
landing-hero.png
landing hero
landing-mobile.png
landing mobile

Checklist (3 pass, 3 partial, 12 fail)

FeatureTestScoreEvidence
Ofiles_present0.5{"required": ["index.html", "game.html"], "notes_md": false}
C1landing_loads0{"status": 200, "errors": ["Cannot read properties of undefined (reading 'toDataURL')"], "network_failed": []}
C1hero_preview0.5{"std": 8.7, "frame_diff": 0, "size": [1280, 720]}
C1gallery0{"images": 3, "generated_nonblank": 0, "distinct": 1, "detail": []}
C1landing_content1{"h1": "Crystal Coliseum", "features": 5, "controls": 100, "play": true}
C1play_now0.5{"url": "/game.html", "game_ready": false}
C1responsive_mobile1{"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [0, 158, 158], "h1": [0, 390, 390]}
C4game_loads0{"exception": "Waiting failed: 25000ms exceeded"}
C2canvas_renders0{"skipped": "game did not load"}
C2fps0{"skipped": "game did not load"}
C2input_responds0{"skipped": "game did not load"}
C2game_states0{"exception": "Waiting failed: 25000ms exceeded"}
C2deterministic0{"exception": "Waiting failed: 25000ms exceeded"}
C3stays_smooth0{"exception": "Waiting failed: 25000ms exceeded"}
C2touch0{"exception": "Waiting failed: 25000ms exceeded"}
C5ground_contact0{"exception": "Waiting failed: 25000ms exceeded"}
C5render_stable0{"exception": "Waiting failed: 25000ms exceeded"}
Oself_contained1{"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []}

Suite c1.1.2 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)

Steers (1)

  1. #None · · start · score before

    Play now opens the game page, but the game never starts, it just sits there. The front page still shows an error and the three pictures are the same blank image. Please make the game itself start first, even a very simple version where I can move, then fix the front page error and the pictures.