Results / Qwen3.8 Flash Next Coder IQ1_M (Strata)
Qwen3.8 Flash Next Coder IQ1_M (Strata)
ompstrataomarchy (RTX 3060 12 GB)steered
The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.
The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.
Metrics
- Checklist score
- 95 / 100
- Design (rubric, 0–5)
- –
- Stop reason
- done
- Model time
- 2hr 36mins
- Tool time (wall minus model)
- 37mins
- Wall time
- 3hr 12mins
- Tool calls
- 53
- Tool errors
- 4
- Errors by type
- {"exit_code": 1, "edit_mismatch": 1, "other": 1, "not_found": 1}
- Loop-guard events
- 0
- Tokens in / out
- 1,954,494 / 21,670
- Thinking tokens
- –
- Decode / prefill tok/s
- 17.9 / 250.6
- Prefix reuse
- 0.984
- Peak VRAM (GPU / engine)
- 11,593 / 0 MiB
- Peak engine RAM
- 230 MiB
- Engine
- strata
- Model
- Qwen3.8 Flash Next Coder IQ1_M (Strata) (qwen3.8-flash-next-coder-iq1_m)
- Settings
- {"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
- Node
- omarchy (RTX 3060 12 GB)
- Prompt
- v1
- Started
- 2026-10-09T07:48:46Z
Feature scores
- O
- 1
- F1
- 1
- G
- 1
- F2
- 1
- F3
- 1
- F7
- 1
- F4
- 1
- F5
- 1
- F8
- 1
- F6
- 1
- F9
- 0
- R
- 1
Screenshots
Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.
Checklist (19 pass, 0 partial, 1 fail)
| Feature | Test | Score | Evidence |
|---|---|---|---|
| O | files_present | 1 | {"required": ["index.html", "game.html"], "notes_md": true} |
| F1 | landing_loads | 1 | {"status": 200, "errors": [], "network_failed": []} |
| F1 | hero_preview | 1 | {"std": 63.7, "frame_diff": 10.9, "size": [920, 481]} |
| F1 | gallery | 1 | {"images": 4, "generated_nonblank": 4, "distinct": 4, "detail": ["560x340 std 57.7", "560x340 std 68.4", "560x340 std 71.9", "560x340 std 23.2"]} |
| F1 | landing_content | 1 | {"h1": "Cairnhollow", "features": 6, "controls": 436, "play": true} |
| F1 | play_now | 1 | {"url": "/game.html", "game_ready": true} |
| F1 | responsive_mobile | 1 | {"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [125, 265, 141], "h1": [16, 374, 358]} |
| G | game_loads | 1 | {"errors": [], "version": 1, "missing": [], "network_failed": []} |
| G | canvas_renders | 1 | {"mean": 153.1, "std": 58.2} |
| G | fps | 1 | {"fps": 60.1, "raf_fps": 60.1, "floor": 20} |
| F2 | terrain | 1 | {"block_types_ge4": true, "hills": true, "size_ge48": true, "deterministic": true, "solid_ids": [4, 3, 1, 2, 7, 6, 5], "top_range": [12, 23], "extent_x": 64} |
| F3 | movement | 1 | {"walk_W": true, "arrow_look": true, "grounded_not_inside": true, "jump": true, "moved": 4.7, "yaw_change": 1.2, "jump_rise": 1.1} |
| F7 | particles | 1 | {"peak": 14, "after_1_5s": 0} |
| F4 | break_place | 1 | {"target": {"x": 27, "y": 14, "z": 26}, "before_id": 1, "after_break": 0, "placed_cells": ["27,14,25"], "selected_id": 1, "pixel_diff_on_break": 1} |
| F5 | hotbar | 1 | {"slots_ge4": true, "key3_selects": true, "aria_selected": true, "wheel_cycles": true, "slots": 6, "after_key3": {"i": 2, "sel": ["2"]}, "after_wheel": 3} |
| F8 | save_reload | 1 | {"block_change_kept": true, "position_kept": true, "cell": {"x": 27, "y": 14, "z": 26}, "id_after_reload": 0, "position_shift": 0} |
| F6 | day_night | 1 | {"night_darker": true, "time_advances": true, "noon_luma": 153.2, "midnight_luma": 41, "tod_delta_2s_at_20s_day": 0.10099999999999999} |
| F9 | touch | 0 | {"controls_visible": false, "move_pad_moves": false, "controls": {"move": null, "jump": null, "break": null, "place": null}, "moved": 0} |
| R | render_integrity | 1 | {"probe_valid": true, "marker_below_horizon": 0, "marker_level": 41.95, "marker_down": 0, "marker_down_each": [0, 0, 0], "note": "marker % of frame; median of 3 down views and the level view below the horizon should be 0"} |
| O | self_contained | 1 | {"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []} |
Suite 1.2.0 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)
Steers (1)
#None · · start · score before
When I open the game I only see blue sky, there is no ground or blocks anywhere, and the preview on the home page is just sky too. Please make the world actually show up around me so I can see the land and walk on it.











