Results / Qwen3.8 Flash Next Coder IQ1_M (Strata)

Qwen3.8 Flash Next Coder IQ1_M (Strata)

ompstrataomarchy (RTX 3060 12 GB)steered

The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.

Screenshot of the build

▶ Launch

The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.

Metrics

Checklist score
95 / 100
Design (rubric, 0–5)
–
Stop reason
done
Model time
2hr 36mins
Tool time (wall minus model)
37mins
Wall time
3hr 12mins
Tool calls
53
Tool errors
4
Errors by type
{"exit_code": 1, "edit_mismatch": 1, "other": 1, "not_found": 1}
Loop-guard events
0
Tokens in / out
1,954,494 / 21,670
Thinking tokens
–
Decode / prefill tok/s
17.9 / 250.6
Prefix reuse
0.984
Peak VRAM (GPU / engine)
11,593 / 0 MiB
Peak engine RAM
230 MiB
Engine
strata
Model
Qwen3.8 Flash Next Coder IQ1_M (Strata) (qwen3.8-flash-next-coder-iq1_m)
Settings
{"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
Node
omarchy (RTX 3060 12 GB)
Prompt
v1
Started
2026-10-09T07:48:46Z

Feature scores

O
1
F1
1
G
1
F2
1
F3
1
F7
1
F4
1
F5
1
F8
1
F6
1
F9
0
R
1

Screenshots

Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.

game-break.png
game break
game-day.png
game day
game-mobile.png
game mobile
game-night.png
game night
game-noon.png
game noon
landing-desktop.png
landing desktop
landing-hero.png
landing hero
landing-mobile.png
landing mobile
render-down-0.png
render down 0
render-down-1.png
render down 1
render-down-2.png
render down 2
render-level.png
render level

Checklist (19 pass, 0 partial, 1 fail)

FeatureTestScoreEvidence
Ofiles_present1{"required": ["index.html", "game.html"], "notes_md": true}
F1landing_loads1{"status": 200, "errors": [], "network_failed": []}
F1hero_preview1{"std": 63.7, "frame_diff": 10.9, "size": [920, 481]}
F1gallery1{"images": 4, "generated_nonblank": 4, "distinct": 4, "detail": ["560x340 std 57.7", "560x340 std 68.4", "560x340 std 71.9", "560x340 std 23.2"]}
F1landing_content1{"h1": "Cairnhollow", "features": 6, "controls": 436, "play": true}
F1play_now1{"url": "/game.html", "game_ready": true}
F1responsive_mobile1{"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [125, 265, 141], "h1": [16, 374, 358]}
Ggame_loads1{"errors": [], "version": 1, "missing": [], "network_failed": []}
Gcanvas_renders1{"mean": 153.1, "std": 58.2}
Gfps1{"fps": 60.1, "raf_fps": 60.1, "floor": 20}
F2terrain1{"block_types_ge4": true, "hills": true, "size_ge48": true, "deterministic": true, "solid_ids": [4, 3, 1, 2, 7, 6, 5], "top_range": [12, 23], "extent_x": 64}
F3movement1{"walk_W": true, "arrow_look": true, "grounded_not_inside": true, "jump": true, "moved": 4.7, "yaw_change": 1.2, "jump_rise": 1.1}
F7particles1{"peak": 14, "after_1_5s": 0}
F4break_place1{"target": {"x": 27, "y": 14, "z": 26}, "before_id": 1, "after_break": 0, "placed_cells": ["27,14,25"], "selected_id": 1, "pixel_diff_on_break": 1}
F5hotbar1{"slots_ge4": true, "key3_selects": true, "aria_selected": true, "wheel_cycles": true, "slots": 6, "after_key3": {"i": 2, "sel": ["2"]}, "after_wheel": 3}
F8save_reload1{"block_change_kept": true, "position_kept": true, "cell": {"x": 27, "y": 14, "z": 26}, "id_after_reload": 0, "position_shift": 0}
F6day_night1{"night_darker": true, "time_advances": true, "noon_luma": 153.2, "midnight_luma": 41, "tod_delta_2s_at_20s_day": 0.10099999999999999}
F9touch0{"controls_visible": false, "move_pad_moves": false, "controls": {"move": null, "jump": null, "break": null, "place": null}, "moved": 0}
Rrender_integrity1{"probe_valid": true, "marker_below_horizon": 0, "marker_level": 41.95, "marker_down": 0, "marker_down_each": [0, 0, 0], "note": "marker % of frame; median of 3 down views and the level view below the horizon should be 0"}
Oself_contained1{"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []}

Suite 1.2.0 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)

Steers (1)

  1. #None · · start · score before

    When I open the game I only see blue sky, there is no ground or blocks anywhere, and the preview on the home page is just sky too. Please make the world actually show up around me so I can see the land and walk on it.