Results / Qwen3.8 Flash Next Coder IQ1_M (Strata)

Qwen3.8 Flash Next Coder IQ1_M (Strata)

mswea-strata-coderstrataomarchy (RTX 3060 12 GB)steered

The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.

Screenshot of the build

▶ Launch

The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.

Metrics

Checklist score
95 / 100
Design (rubric, 0–5)
–
Stop reason
done
Model time
2hr 5mins
Tool time (wall minus model)
30mins
Wall time
2hr 35mins
Tool calls
44
Tool errors
10
Errors by type
{"other": 5, "syntax": 2, "timeout": 3}
Loop-guard events
0
Tokens in / out
1,438,482 / 31,698
Thinking tokens
–
Decode / prefill tok/s
13.8 / 328.8
Prefix reuse
0.976
Peak VRAM (GPU / engine)
11,593 / 0 MiB
Peak engine RAM
224 MiB
Engine
strata
Model
Qwen3.8 Flash Next Coder IQ1_M (Strata) (qwen3.8-flash-next-coder-iq1_m)
Settings
{"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
Node
omarchy (RTX 3060 12 GB)
Prompt
v1
Started
2026-10-10T19:16:50Z

Feature scores

O
1
F1
1
G
1
F2
1
F3
0.5
F7
1
F4
0.5
F5
1
F8
1
F6
1
F9
1
R
1

Screenshots

Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.

game-break.png
game break
game-day.png
game day
game-mobile.png
game mobile
game-night.png
game night
game-noon.png
game noon
landing-desktop.png
landing desktop
landing-hero.png
landing hero
landing-mobile.png
landing mobile
render-down-0.png
render down 0
render-down-1.png
render down 1
render-down-2.png
render down 2
render-level.png
render level

Checklist (18 pass, 2 partial, 0 fail)

FeatureTestScoreEvidence
Ofiles_present1{"required": ["index.html", "game.html"], "notes_md": true}
F1landing_loads1{"status": 200, "errors": [], "network_failed": []}
F1hero_preview1{"std": 51, "frame_diff": 11.8, "size": [980, 331]}
F1gallery1{"images": 3, "generated_nonblank": 3, "distinct": 3, "detail": ["560x315 std 47.3", "560x315 std 46.9", "560x315 std 25.4"]}
F1landing_content1{"h1": "Quarrykeep", "features": 5, "controls": 409, "play": true}
F1play_now1{"url": "/game.html", "game_ready": true}
F1responsive_mobile1{"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [135, 255, 120], "h1": [12, 378, 366]}
Ggame_loads1{"errors": [], "version": 1, "missing": [], "network_failed": []}
Gcanvas_renders1{"mean": 155.7, "std": 45.1}
Gfps1{"fps": 60, "raf_fps": 60, "floor": 20}
F2terrain1{"block_types_ge4": true, "hills": true, "size_ge48": true, "deterministic": true, "solid_ids": [1, 2, 3, 4, 7, 6, 5], "top_range": [8, 20], "extent_x": 64}
F3movement0.5{"walk_W": true, "arrow_look": true, "grounded_not_inside": false, "jump": true, "moved": 4.7, "yaw_change": 1.2, "jump_rise": 2.7}
F7particles1{"peak": 20, "after_1_5s": 0}
F4break_place0.5{"target": {"x": 24, "y": 12, "z": 29}, "before_id": 1, "after_break": 0, "placed_cells": [], "selected_id": 1, "pixel_diff_on_break": 0.3}
F5hotbar1{"slots_ge4": true, "key3_selects": true, "aria_selected": true, "wheel_cycles": true, "slots": 6, "after_key3": {"i": 2, "sel": ["2"]}, "after_wheel": 1}
F8save_reload1{"block_change_kept": true, "position_kept": true, "cell": {"x": 24, "y": 12, "z": 29}, "id_after_reload": 0, "position_shift": 0}
F6day_night1{"night_darker": true, "time_advances": true, "noon_luma": 155.8, "midnight_luma": 29.7, "tod_delta_2s_at_20s_day": 0.10099999999999999}
F9touch1{"controls_visible": true, "move_pad_moves": true, "controls": {"move": [76, 768, 120], "jump": [335, 789, 78], "break": [249, 701, 74], "place": [337, 611, 74]}, "moved": 5.4}
Rrender_integrity1{"probe_valid": true, "marker_below_horizon": 0, "marker_level": 50.12, "marker_down": 0, "marker_down_each": [0, 0, 0], "note": "marker % of frame; median of 3 down views and the level view below the horizon should be 0"}
Oself_contained1{"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []}

Suite 1.2.0 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)

Steers (1)

  1. #None · · start · score before

    The world is full of see-through faces. When I stand on the ground and look out, the hills and cliffs look like paper strips: I can see the sky through the sides and undersides of blocks all over the place, and whole layers of ground are missing their walls. Please make every block look solid on every side, everywhere in the world, not just the patch under my feet, and make sure the trees and the far hills are solid too.