Results / Qwen3.8 Flash Next Coder IQ1_M (Strata)
Qwen3.8 Flash Next Coder IQ1_M (Strata)
mswea-strata-coderstrataomarchy (RTX 3060 12 GB)steered
The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.
The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.
Metrics
- Checklist score
- 95 / 100
- Design (rubric, 0–5)
- –
- Stop reason
- done
- Model time
- 2hr 5mins
- Tool time (wall minus model)
- 30mins
- Wall time
- 2hr 35mins
- Tool calls
- 44
- Tool errors
- 10
- Errors by type
- {"other": 5, "syntax": 2, "timeout": 3}
- Loop-guard events
- 0
- Tokens in / out
- 1,438,482 / 31,698
- Thinking tokens
- –
- Decode / prefill tok/s
- 13.8 / 328.8
- Prefix reuse
- 0.976
- Peak VRAM (GPU / engine)
- 11,593 / 0 MiB
- Peak engine RAM
- 224 MiB
- Engine
- strata
- Model
- Qwen3.8 Flash Next Coder IQ1_M (Strata) (qwen3.8-flash-next-coder-iq1_m)
- Settings
- {"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
- Node
- omarchy (RTX 3060 12 GB)
- Prompt
- v1
- Started
- 2026-10-10T19:16:50Z
Feature scores
- O
- 1
- F1
- 1
- G
- 1
- F2
- 1
- F3
- 0.5
- F7
- 1
- F4
- 0.5
- F5
- 1
- F8
- 1
- F6
- 1
- F9
- 1
- R
- 1
Screenshots
Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.
Checklist (18 pass, 2 partial, 0 fail)
| Feature | Test | Score | Evidence |
|---|---|---|---|
| O | files_present | 1 | {"required": ["index.html", "game.html"], "notes_md": true} |
| F1 | landing_loads | 1 | {"status": 200, "errors": [], "network_failed": []} |
| F1 | hero_preview | 1 | {"std": 51, "frame_diff": 11.8, "size": [980, 331]} |
| F1 | gallery | 1 | {"images": 3, "generated_nonblank": 3, "distinct": 3, "detail": ["560x315 std 47.3", "560x315 std 46.9", "560x315 std 25.4"]} |
| F1 | landing_content | 1 | {"h1": "Quarrykeep", "features": 5, "controls": 409, "play": true} |
| F1 | play_now | 1 | {"url": "/game.html", "game_ready": true} |
| F1 | responsive_mobile | 1 | {"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [135, 255, 120], "h1": [12, 378, 366]} |
| G | game_loads | 1 | {"errors": [], "version": 1, "missing": [], "network_failed": []} |
| G | canvas_renders | 1 | {"mean": 155.7, "std": 45.1} |
| G | fps | 1 | {"fps": 60, "raf_fps": 60, "floor": 20} |
| F2 | terrain | 1 | {"block_types_ge4": true, "hills": true, "size_ge48": true, "deterministic": true, "solid_ids": [1, 2, 3, 4, 7, 6, 5], "top_range": [8, 20], "extent_x": 64} |
| F3 | movement | 0.5 | {"walk_W": true, "arrow_look": true, "grounded_not_inside": false, "jump": true, "moved": 4.7, "yaw_change": 1.2, "jump_rise": 2.7} |
| F7 | particles | 1 | {"peak": 20, "after_1_5s": 0} |
| F4 | break_place | 0.5 | {"target": {"x": 24, "y": 12, "z": 29}, "before_id": 1, "after_break": 0, "placed_cells": [], "selected_id": 1, "pixel_diff_on_break": 0.3} |
| F5 | hotbar | 1 | {"slots_ge4": true, "key3_selects": true, "aria_selected": true, "wheel_cycles": true, "slots": 6, "after_key3": {"i": 2, "sel": ["2"]}, "after_wheel": 1} |
| F8 | save_reload | 1 | {"block_change_kept": true, "position_kept": true, "cell": {"x": 24, "y": 12, "z": 29}, "id_after_reload": 0, "position_shift": 0} |
| F6 | day_night | 1 | {"night_darker": true, "time_advances": true, "noon_luma": 155.8, "midnight_luma": 29.7, "tod_delta_2s_at_20s_day": 0.10099999999999999} |
| F9 | touch | 1 | {"controls_visible": true, "move_pad_moves": true, "controls": {"move": [76, 768, 120], "jump": [335, 789, 78], "break": [249, 701, 74], "place": [337, 611, 74]}, "moved": 5.4} |
| R | render_integrity | 1 | {"probe_valid": true, "marker_below_horizon": 0, "marker_level": 50.12, "marker_down": 0, "marker_down_each": [0, 0, 0], "note": "marker % of frame; median of 3 down views and the level view below the horizon should be 0"} |
| O | self_contained | 1 | {"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []} |
Suite 1.2.0 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)
Steers (1)
#None · · start · score before
The world is full of see-through faces. When I stand on the ground and look out, the hills and cliffs look like paper strips: I can see the sky through the sides and undersides of blocks all over the place, and whole layers of ground are missing their walls. Please make every block look solid on every side, everywhere in the world, not just the patch under my feet, and make sure the trees and the far hills are solid too.











