Results / Gemma 4 12B QAT (LM Studio, Mac mini)
Gemma 4 12B QAT (LM Studio, Mac mini)
omplmstudioMac mini M4unsteered
The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.
Metrics
- Checklist score
- 68.4 / 100
- Design (rubric, 0–5)
- –
- Stop reason
- done
- Model time
- 20mins
- Tool time (wall minus model)
- 4s
- Wall time
- 20mins
- Tool calls
- 5
- Tool errors
- 1
- Errors by type
- {"other": 1}
- Loop-guard events
- 0
- Tokens in / out
- 89,916 / 11,597
- Thinking tokens
- –
- Decode / prefill tok/s
- – / –
- Prefix reuse
- –
- Peak VRAM (GPU / engine)
- 11,646 / 0 MiB
- Peak engine RAM
- 0 MiB
- Engine
- lmstudio
- Model
- Gemma 4 12B QAT (LM Studio, Mac mini) (google/gemma-4-12b-qat)
- Settings
- {"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "Gemma 4 card preset (t 1.0, top_p 0.95, top_k 64)", "sampling_keys": {"temperature": 1.0, "top_p": 0.95, "top_k": 64}, "loaded": "LM Studio, context 65536 (fallback)"}
- Node
- Mac mini M4
- Prompt
- v1
- Started
- 2026-10-08T04:29:37Z
Feature scores
- O
- 1
- F1
- 0.83
- G
- 1
- F2
- 0
- F3
- 0.5
- F4
- 0
- F5
- 0.5
- F8
- 0
- F6
- 0.5
- F9
- 0.5
- R
- 1
Screenshots
Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.
Checklist (10 pass, 6 partial, 3 fail)
| Feature | Test | Score | Evidence |
|---|---|---|---|
| O | files_present | 1 | {"required": ["index.html", "game.html"], "notes_md": true} |
| F1 | landing_loads | 1 | {"status": 200, "errors": [], "network_failed": []} |
| F1 | hero_preview | 1 | {"std": 10.4, "frame_diff": 1.2, "size": [297, 402]} |
| F1 | gallery | 0.5 | {"images": 3, "generated_nonblank": 2, "distinct": 3, "detail": ["1024x768 std 9.5", "1024x768 std 22.2"]} |
| F1 | landing_content | 1 | {"h1": "Voxelith", "features": 4, "controls": 263, "play": true} |
| F1 | play_now | 1 | {"url": "/game.html", "game_ready": true} |
| F1 | responsive_mobile | 0.5 | {"no_horizontal_scroll": false, "play_now_fits": true, "title_fits": true, "inner": 411, "scroll": 411, "play": [82, 308, 227], "h1": [49, 342, 293]} |
| G | game_loads | 1 | {"errors": [], "version": 1, "missing": [], "network_failed": []} |
| G | canvas_renders | 1 | {"mean": 3.8, "std": 17.9} |
| G | fps | 1 | {"fps": 55, "raf_fps": 55, "floor": 20} |
| F2 | terrain | 0 | {"block_types_ge4": false, "hills": false, "size_ge48": false, "deterministic": true, "solid_ids": [2], "top_range": [0, 1], "extent_x": 0} |
| F3 | movement | 0.5 | {"walk_W": true, "arrow_look": false, "grounded_not_inside": true, "jump": false, "moved": 5.3, "yaw_change": 0, "jump_rise": 0} |
| F4 | break_place | 0 | {"error": "no target block after looking down"} |
| F5 | hotbar | 0.5 | {"slots_ge4": true, "key3_selects": true, "aria_selected": false, "wheel_cycles": true, "slots": 4, "after_key3": {"i": 2, "sel": []}, "after_wheel": 3} |
| F8 | save_reload | 0 | {"error": "nothing was broken, so nothing to check"} |
| F6 | day_night | 0.5 | {"night_darker": false, "time_advances": true, "noon_luma": 3.8, "midnight_luma": 3.8, "tod_delta_2s_at_20s_day": 0.10099999999999999} |
| F9 | touch | 0.5 | {"controls_visible": false, "move_pad_moves": false, "controls": {"move": null, "jump": [330, 594, 80], "break": [330, 689, 80], "place": [330, 784, 80]}, "moved": 0} |
| R | render_integrity | 1 | {"probe_valid": false, "marker_below_horizon": 0, "marker_level": 0, "marker_down": 0, "marker_down_each": [0, 0, 0], "note": "sky drawn as a mesh: marker hidden, not measured"} |
| O | self_contained | 1 | {"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []} |
Suite 1.2.0 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)
Steers
None: an unsteered run gets the prompt and nothing else.










