Results / Swift 1.5 IQ3_XXS (Strata)
Swift 1.5 IQ3_XXS (Strata)
ompstrataomarchy (RTX 3060 12 GB)steered
The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.
The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.
Metrics
- Checklist score
- 100 / 100
- Design (rubric, 0–5)
- –
- Stop reason
- done
- Model time
- 9hr 24mins
- Tool time (wall minus model)
- 3hr 29mins
- Wall time
- 12hr 53mins
- Tool calls
- 393
- Tool errors
- 50
- Errors by type
- {"other": 49, "syntax": 1}
- Loop-guard events
- 0
- Tokens in / out
- 25,652,752 / 215,088
- Thinking tokens
- –
- Decode / prefill tok/s
- 18.5 / 129.9
- Prefix reuse
- 0.985
- Peak VRAM (GPU / engine)
- 11,645 / 0 MiB
- Peak engine RAM
- 198 MiB
- Engine
- strata
- Model
- Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
- Settings
- {"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
- Node
- omarchy (RTX 3060 12 GB)
- Prompt
- v1
- Started
- 2026-10-09T02:07:09Z
Feature scores
- O
- 1
- F1
- 1
- G
- 1
- F2
- 1
- F3
- 1
- F7
- 1
- F4
- 1
- F5
- 1
- F8
- 1
- F6
- 1
- F9
- 1
- R
- 1
Screenshots
Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.
Checklist (20 pass, 0 partial, 0 fail)
| Feature | Test | Score | Evidence |
|---|---|---|---|
| O | files_present | 1 | {"required": ["index.html", "game.html"], "notes_md": true} |
| F1 | landing_loads | 1 | {"status": 200, "errors": [], "network_failed": []} |
| F1 | hero_preview | 1 | {"std": 54, "frame_diff": 15.9, "size": [577, 360]} |
| F1 | gallery | 1 | {"images": 5, "generated_nonblank": 5, "distinct": 5, "detail": ["800x450 std 54.3", "800x450 std 32.9", "800x450 std 17.7", "800x450 std 47.9", "800x450 std 16.3"]} |
| F1 | landing_content | 1 | {"h1": "Quarryvale", "features": 6, "controls": 454, "play": true} |
| F1 | play_now | 1 | {"url": "/game.html", "game_ready": true} |
| F1 | responsive_mobile | 1 | {"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [274, 374, 100], "h1": [16, 374, 358]} |
| G | game_loads | 1 | {"errors": [], "version": 1, "missing": [], "network_failed": []} |
| G | canvas_renders | 1 | {"mean": 103.5, "std": 52.7} |
| G | fps | 1 | {"fps": 60, "raf_fps": 60, "floor": 20} |
| F2 | terrain | 1 | {"block_types_ge4": true, "hills": true, "size_ge48": true, "deterministic": true, "solid_ids": [1, 2, 3, 9, 6, 5, 4], "top_range": [11, 27], "extent_x": 64} |
| F3 | movement | 1 | {"walk_W": true, "arrow_look": true, "grounded_not_inside": true, "jump": true, "moved": 1.2, "yaw_change": 1, "jump_rise": 1.4} |
| F7 | particles | 1 | {"peak": 26, "after_1_5s": 0} |
| F4 | break_place | 1 | {"target": {"x": 31, "y": 17, "z": 31, "nx": 0, "ny": 1, "nz": 0, "dist": 0.9063959970741214}, "before_id": 4, "after_break": 0, "placed_cells": ["31,17,31"], "selected_id": 1, "pixel_diff_on_break": 22.6} |
| F5 | hotbar | 1 | {"slots_ge4": true, "key3_selects": true, "aria_selected": true, "wheel_cycles": true, "slots": 8, "after_key3": {"i": 2, "sel": ["2"]}, "after_wheel": 3} |
| F8 | save_reload | 1 | {"block_change_kept": true, "position_kept": true, "cell": {"x": 31, "y": 17, "z": 31, "nx": 0, "ny": 1, "nz": 0, "dist": 0.9063959970741214}, "id_after_reload": 0, "position_shift": 0} |
| F6 | day_night | 1 | {"night_darker": true, "time_advances": true, "noon_luma": 103.6, "midnight_luma": 39.5, "tod_delta_2s_at_20s_day": 0.102} |
| F9 | touch | 1 | {"controls_visible": true, "move_pad_moves": true, "controls": {"move": [74, 704, 112], "jump": [333, 653, 45], "break": [334, 693, 45], "place": [244, 713, 45]}, "moved": 1.2} |
| R | render_integrity | 1 | {"probe_valid": true, "marker_below_horizon": 0, "marker_level": 17.5, "marker_down": 0, "marker_down_each": [0, 0, 0], "note": "marker % of frame; median of 3 down views and the level view below the horizon should be 0"} |
| O | self_contained | 1 | {"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []} |
Suite 1.2.0 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)
Steers (1)
#None · · start · score before
The blocks look broken: lots of them are missing chunks, like half of each side is cut away and I can see the sky straight through the ground, trees and walls. Every block should be solid with its full colour and texture on every side.











