Results / Swift 1.5 IQ3_XXS (Strata)

Swift 1.5 IQ3_XXS (Strata)

ompstrataomarchy (RTX 3060 12 GB)steered

The original prompt had no render check, so the first pass of this build was never checked for things like see-through blocks. We added the check (checklist 1.1.0) after the run, re-checked the top builds, and resumed this same session with plain-words requests about what the check found (see Steers below). Wall time covers both parts; the other numbers on this page are for the resume.

Screenshot of the build

▶ Launch

The game opens in a new tab. It runs sandboxed, so a game that saves to browser storage may not keep its save.

Metrics

Checklist score
100 / 100
Design (rubric, 0–5)
–
Stop reason
done
Model time
9hr 24mins
Tool time (wall minus model)
3hr 29mins
Wall time
12hr 53mins
Tool calls
393
Tool errors
50
Errors by type
{"other": 49, "syntax": 1}
Loop-guard events
0
Tokens in / out
25,652,752 / 215,088
Thinking tokens
–
Decode / prefill tok/s
18.5 / 129.9
Prefix reuse
0.985
Peak VRAM (GPU / engine)
11,645 / 0 MiB
Peak engine RAM
198 MiB
Engine
strata
Model
Swift 1.5 IQ3_XXS (Strata) (swift-1.5-iq3_xxs)
Settings
{"thinking": "medium", "reasoning_budget_tokens": 3072, "max_tokens": 7168, "sampling": "model card preset (live profile keys)"}
Node
omarchy (RTX 3060 12 GB)
Prompt
v1
Started
2026-10-09T02:07:09Z

Feature scores

O
1
F1
1
G
1
F2
1
F3
1
F7
1
F4
1
F5
1
F8
1
F6
1
F9
1
R
1

Screenshots

Landing page at desktop and phone widths, and the game at noon, at night, after breaking a block, and on a phone.

game-break.png
game break
game-day.png
game day
game-mobile.png
game mobile
game-night.png
game night
game-noon.png
game noon
landing-desktop.png
landing desktop
landing-hero.png
landing hero
landing-mobile.png
landing mobile
render-down-0.png
render down 0
render-down-1.png
render down 1
render-down-2.png
render down 2
render-level.png
render level

Checklist (20 pass, 0 partial, 0 fail)

FeatureTestScoreEvidence
Ofiles_present1{"required": ["index.html", "game.html"], "notes_md": true}
F1landing_loads1{"status": 200, "errors": [], "network_failed": []}
F1hero_preview1{"std": 54, "frame_diff": 15.9, "size": [577, 360]}
F1gallery1{"images": 5, "generated_nonblank": 5, "distinct": 5, "detail": ["800x450 std 54.3", "800x450 std 32.9", "800x450 std 17.7", "800x450 std 47.9", "800x450 std 16.3"]}
F1landing_content1{"h1": "Quarryvale", "features": 6, "controls": 454, "play": true}
F1play_now1{"url": "/game.html", "game_ready": true}
F1responsive_mobile1{"no_horizontal_scroll": true, "play_now_fits": true, "title_fits": true, "inner": 390, "scroll": 390, "play": [274, 374, 100], "h1": [16, 374, 358]}
Ggame_loads1{"errors": [], "version": 1, "missing": [], "network_failed": []}
Gcanvas_renders1{"mean": 103.5, "std": 52.7}
Gfps1{"fps": 60, "raf_fps": 60, "floor": 20}
F2terrain1{"block_types_ge4": true, "hills": true, "size_ge48": true, "deterministic": true, "solid_ids": [1, 2, 3, 9, 6, 5, 4], "top_range": [11, 27], "extent_x": 64}
F3movement1{"walk_W": true, "arrow_look": true, "grounded_not_inside": true, "jump": true, "moved": 1.2, "yaw_change": 1, "jump_rise": 1.4}
F7particles1{"peak": 26, "after_1_5s": 0}
F4break_place1{"target": {"x": 31, "y": 17, "z": 31, "nx": 0, "ny": 1, "nz": 0, "dist": 0.9063959970741214}, "before_id": 4, "after_break": 0, "placed_cells": ["31,17,31"], "selected_id": 1, "pixel_diff_on_break": 22.6}
F5hotbar1{"slots_ge4": true, "key3_selects": true, "aria_selected": true, "wheel_cycles": true, "slots": 8, "after_key3": {"i": 2, "sel": ["2"]}, "after_wheel": 3}
F8save_reload1{"block_change_kept": true, "position_kept": true, "cell": {"x": 31, "y": 17, "z": 31, "nx": 0, "ny": 1, "nz": 0, "dist": 0.9063959970741214}, "id_after_reload": 0, "position_shift": 0}
F6day_night1{"night_darker": true, "time_advances": true, "noon_luma": 103.6, "midnight_luma": 39.5, "tod_delta_2s_at_20s_day": 0.102}
F9touch1{"controls_visible": true, "move_pad_moves": true, "controls": {"move": [74, 704, 112], "jump": [333, 653, 45], "break": [334, 693, 45], "place": [244, 713, 45]}, "moved": 1.2}
Rrender_integrity1{"probe_valid": true, "marker_below_horizon": 0, "marker_level": 17.5, "marker_down": 0, "marker_down_each": [0, 0, 0], "note": "marker % of frame; median of 3 down views and the level view below the horizon should be 0"}
Oself_contained1{"no_external_requests": true, "pinned_three": true, "no_third_party_branding": true, "external": [], "branded_files": []}

Suite 1.2.0 · Chrome/152.0.7977.82 · WebGL: ANGLE (Intel, Vulkan 1.4.354 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC8)), Intel open-source Mesa driver)

Steers (1)

  1. #None · · start · score before

    The blocks look broken: lots of them are missing chunks, like half of each side is cut away and I can see the sky straight through the ground, trees and walls. Every block should be solid with its full colour and texture on every side.