Why it pulls you in
- Vision cones you can read. Every warden sweeps a visible crimson cone — learn its arc, then cut through the gap.
- Dark pools are your friends. Crouch into a shadow pool and your glow dims; suspicion barely creeps up.
- The suspicion meter. Fill it and every warden in the sector hunts you. Break line of sight and it bleeds off.
- Three escalating sectors. Depot, Atrium and the Vault — more cores, more wardens, tighter cones. Ghost bonus for unseen runs.
- Generated in code. Every model, colour and beep is procedural — no assets, no downloads.
Screenshots
How to play
Goal
Steal every data core in a sector (walk over it), then reach the amber exit pad. If a warden's cone fills your SUSPICION bar, they chase — a warden that touches you costs one seal ◆. Lose all three seals and you are captured. Clear all three sectors to win, with a ghost bonus (+300) for sectors where you were never fully spotted.
Keyboard + mouse
WASD / arrows move · mouse (click canvas) orbits the camera · Q / E rotate · Shift sneak · M mute · P pause · Enter start / restart.
Touch
Left stick to move · SNEAK toggles crouch · corner buttons rotate the camera. Drag directly on the scene to look around.