Catch the season's last light
The lighthouse collector has set a price: 240 shells before the season ends. You have a skiff, a lantern and a reel. The glowing shoals bite after dark — read the tension, play the line, and run your cargo back to the dock before the clock runs dry.
Screenshots
Features
- Living bay — wave-displaced low-poly sea, drifting bioluminescent shoals, a moon that glints on the water.
- Tension-reel fishing — bite windows, surges and a real line-fight: pull hard and it snaps.
- Sell & upgrade loop — trade your catch at the dock lantern, then buy Sails, a longer Reel or bigger Nets.
- One-season challenge — pay the 240-shell debt in 3:30; full levels make the next season faster.
- Runs anywhere — plain HTML and three.js, keyboard + mouse on desktop, on-screen controls on touch.
How to play
W / ▲ (tap ▲)Throttle — sail the skiff
A D / ◀ ▶ (tap)Steer left and right — rudder bites harder at speed
Click water / SPACE (CAST)Cast at a shoal within range — the bobber flies there
Hold SPACE / REELOn a bite, hold to reel: keep the tension out of the red, land the fish
E / SELL · 1 2 3At the dock lantern: sell the cargo, buy Sails, Reel or Nets
Drag · wheelSwing the camera around the skiff, zoom in and out
Goal: earn 240 shells in the 3:30 season. Land 40-shell Mooneaters on the outer shoals for big money — they hit the line hardest. Run out of time below the debt and the season closes: you lose.