UMBER YARDS
A night-stealth heist in a lamp-lit compound — cross the cones, take the Tideglass, vanish through the gate.
Play Now — free, in your browserThree.js · keyboard & touch · no install
Screens from the yards
What you'll be doing
- Read the cones. Five wardens patrol fixed loops with amber vision cones — line of sight is blocked by walls and pillars, so cut across behind cover.
- Light is exposure. Standing in a lamp pool fills the detection bar fast; the dark fills it slowly. Sneak (Shift) to halve it again.
- Steal the Tideglass. The gem on the centre pedestal is the only key to the exit gate — grabbing it marks you, so plan the walk back.
- Escape bonus decays. Score ticks up while you live, +500 for the gem, and a fat escape bonus that shrinks every second. Go fast, go dark.
- Chased. Fill the bar past two thirds and a warden sprints at you. Break line of sight and the bar bleeds off — lose them in the dark.
- Seed-coded compound. Patrol jitter, wall gates and your spawn are seeded — share a seed, share the same puzzle.
How to play
Goal
Sneak from the south gate to the centre pedestal, take the Tideglass, then reach the glowing exit gate in the north-west corner. If the detection bar fills, or a warden reaches you while chasing, you are caught. Escape as fast as you can — the bonus decays.
Keyboard & mouse
- W A S D / arrows — move (camera-relative)
- Shift — sneak: slower, far harder to spot
- Drag with the mouse — orbit the camera; wheel — zoom
- Esc — pause
Touch
- Left pad — move · right side of the screen — look
- SNEAK button — toggle sneaking