Live canyon preview
Real game footage rendered live with three.js — the teal hull is yours.
Battle station screenshots
Why it bites
- Tracked tank physics — pivot in place, slide around boulders, ride the hardpan.
- Ballistic cannon — arcing shells; lead your shots, lead your misses.
- Three waves, rising pressure — 4, then 6, then 8 hostiles with flanking AI.
- Deterministic arena — one seed, one canyon; every duel is replayable.
- Runs in the browser — plain HTML + three.js, no installs, controller-free.
How to play
Goal: survive and clear all 3 waves of enemy tanks. +100 per kill, +150×wave for clearing a wave, +30 hull repaired between waves. Lose when your hull hits zero.
Drive: W/S or ↑/↓ throttle, A/D or ←/→ steer the hull (tank-style, spins in place).
Aim & fire: move the mouse to slew the turret, click (or Space) to fire. Shells arc under gravity — aim a touch high at long range.
Touch: GO/REV and ◀ ▶ drive, ⤾ ⤿ slew the turret, FIRE shoots. Tap the battlefield to set the aim.
Esc pauses. Restart from the end screen.