Why you'll love it
- Living lantern patrols — guards sweep visible light cones through a maze that rebuilds itself from a seed every run.
- Crouch in the dark — crouching halves how fast the light finds you; timing and routes matter more than reflexes.
- Three sun-relics, one gate — grab every relic, then reach the glowing east gate to escape; be caught in full light and the alarm drops.
- Play in seconds — pure WebGL in a single static page, playable on desktop (mouse + keyboard) and phone (joystick + drag).
- Sound made of light — a low alarm hum rises with your detection meter; relic chimes mark a clean job.
Screenshots
How to play
W A S Dmove · camera-relative
Shiftcrouch — slower, far harder to spot
Mouseclick canvas to lock, drag to orbit the camera
Arrowsrotate / tilt the camera (no mouse lock needed)
Phoneleft joystick to move, drag the world to look, CROUCH button
Goal: take all 3 relics, then stand on the east gate pad. Being inside a guard's cone fills the Detection meter — fill it and the alarm catches you. Break line of sight and hide until the meter cools. Faster, cleaner heists score higher.