Score 0 Gate 1/3 Embers 0/6 ⏱ 0:00 SNEAKING

EMBERSHADE

A night of lanterns. You are a shade-thief crossing three walled gardens to the gates.

Stay out of the amber vision cones — walls block sight, shadows help, lamplight does not. Grab ember-coins for score, then touch the teal gate.

W A S D move · Shift sneak (quieter, harder to spot)
Mouse look (click to lock) · Q/E turn camera
P pause · on-screen pads on touch devices

Detection meter full = caught. Three gates = victory.

You slipped the light.

Score 0

All three gates cleared. The shades keep you.

Spotted!

Score 0

A lantern-guard pinned you in the open. The caper ends here.

Paused

Press P or the button to resume.