From the compound
What you'll do
- Patrolling guards with real vision cones — line of sight is blocked by walls and crates, so cover is king.
- A suspicion meter, not health — be seen and the alarm builds; at 60% the hunt begins, at 100% it's over.
- Data shards to lift — six glowing pickups worth 100 each, spread across the open ground.
- Crouch, run, and use the light — crouching shrinks how far guards spot you; running is fast, loud and visible.
- Every seed is the same compound — deterministic patrols, shared scores:
game.html?seed=N.
How to play
The goal: cross the compound from the west pad to the green exit gate in the south-east without maxing the suspicion meter. Guards walk fixed routes and scan with 45° vision cones; their sight is blocked by walls and crates.
| Move | W A S D / arrow keys (camera-relative) |
| Look / camera | Mouse — click the scene to grab the pointer, or drag |
| Run | Shift — fast, but louder and easier to spot |
| Crouch | C / Ctrl — slow, and guards see you at half distance |
| Pause | Esc |
| Phone | Left joystick to move, drag the right side to look, RUN and CROUCH buttons |
Winning: step onto the gate pad. Losing: suspicion hits 100%, a chasing guard catches you, and bumping into a guard in the dark is a very bad idea. Score = shards × 100 + 300 for escaping + a time bonus.