From the arena
Frames captured live from the game engine, rendered in your browser.
What you'll break
- Five escalating waves — from a single scout to a full pack of five rusted gunners.
- Ballistic duels — every shell arcs with gravity; lead your targets and use the rocks as cover.
- A moving turret — the hull drives, the turret aims. Where they agree, the gun fires.
- Repair crates & blast physics — grab teal supply crates mid-fight; shockwaves damage everything near a hit.
- Procedural everything — the terrain, rocks, paint and sounds are generated in code, no downloads.
- Touch-ready — on-screen drive pad, drag-to-aim and a big FIRE button on phones.
How to play
Goal: survive and destroy all five waves of enemy tanks. Your score grows with every kill, wave cleared and crate collected. Lose when your hull hits zero.
| Do | Keyboard & mouse | Touch |
|---|---|---|
| Drive | W/S forward & back, A/D steer | on-screen pad (bottom left) |
| Aim | move the mouse — the teal ring is where your shell lands | drag on the battlefield |
| Fire | Space or left click | the round FIRE button |
| Pause / Restart | P pause, R restart the run | restart button on the end screen |
Tip: the gun only fires when the turret has swung onto the ring. Drive, then turn the turret onto your target, then fire. Ridge pillars block shells — fight them near cover.
Ready the tracks
Dusk is five waves away.
PLAY NOW