The grove, captured in light
Features
- Three living towers. Spur darts targets, Bellow blooms in a sonic ring, Snare chills the trail — each with three upgrade tiers.
- Ten escalating waves. Runners, pods, tanks and two Lumen bosses marching one glowing route.
- Gold from the fallen. Kill sporekin, bank shimmers, spend early-wave bonuses for tempo plays.
- Heart-sap lives. Every sporekin that reaches your Lumen Core drinks one. Ten gone, the light goes out.
- Bioluminescent night. A hand-built 3D grove with pulsing trail light, a crystal core and deep-wood fog.
How to play
Goal: survive all 10 waves without losing your 10 heart-sap. Score points for kills and cleared waves; end the run with the highest score.
Keyboard: 1/2/3 pick a tower, click a dark tile to bloom it, click a tower to upgrade or sell. Q/E rotate the view, mouse wheel zooms, Space sends the next wave early for bonus gold, P pauses.
Touch: pick a tower, tap a tile to place, tap a tower to open its panel. The ⟲ ⟳ + − buttons swing and zoom the camera, and Send wave ▶ starts the wave early.