Why Sunspire
- Real city planning. Buildings only thrive when they touch your road network — plan blocks, not blobs.
- Power the grid. Every house, shop and tower draws watts. Overload the plants and the whole district browns out.
- Grow to 500 citizens. Houses fill, towers fill faster, parks make neighbours bloom with a +25% bonus.
- Money that moves. Shops hum with trade, citizens pay taxes, upkeep bites — steer your budget into the black.
- Sculpted sunset world. Every roof, dome and spire is drawn in code, lit by a low golden sun. No asset packs.
- Mouse, keyboard, touch. Pan with a drag, zoom with a wheel or pinch, build with a tap — fully playable on a phone.
Gallery
Frames captured in-engine at load, straight from the renderer.
How to play
Goal
Reach 500 citizens to win. If your treasury drops below the cost of the cheapest building and you have nothing left earning, the city goes bankrupt and you lose.
Rules
- Every building must touch a road; roads must join your network.
- Houses, shops and towers need power (plants supply 60 MW each).
- Parks give adjacent houses and shops +25%.
- Towers need a house next door. Demolishing refunds half.
Controls
- Click / tap a tile to build · right-click to demolish
- 1–6 pick tool · WASD move build cursor · Enter build · X mine
- Drag pan · Wheel / pinch zoom · Q / E rotate · Arrows scroll
- On phones: the on-screen pad pans, zooms, rotates, builds and mines