The house will not let you leave quietly
You wake in a west corridor of the manor of Ember Hollow with a guttering lantern and six minutes until the curse ripens. The front door is sealed by three sigil shards. The shards sit behind locks — a rusty key, an iron key, and a rune sequence written in flames. Take what you need, keep the light between you and the dark, and run.
Screenshots
Features
- 🗝️ Lock & key chain — rusty key → study → iron key → root-door → sigils.
- 🔥 Rune puzzle — light the pillars in the order the flames count: 2, 3, then 1. Fail, and the house screams.
- 👁️ The Stalker — a tall shadow patrols the manor, hunts by sound, and walks faster every time you fail a rune.
- 🕯️ Real darkness — your lantern is the only light. Procedural textures, synthesized sounds, no downloads.
- ⏱️ 6-minute escape clock — score for speed, shards and nerve. Win by walking out the front door.
- 📱 Plays anywhere — desktop (WASD + mouse) and phone (virtual stick + gesture look + touch buttons).
How to play
Keyboard
W A S D move · Mouse look (click to capture) · Shift sprint (stamina) · E pick up / unlock / touch runes · P pause.
Touch
Left thumb stick to move · drag the right side of the screen to look · RUN sprints · E interacts.
Goal
Collect 3 sigil shards hidden behind locks, then reach the front door (south wall) and press E. If the Stalker grabs you, or the timer hits 0:00 — you lose.