EMBER HOLLOW

Three shards. Seven locks. One tall guest that walks the halls with you.

▶ Play now

runs in your browser · no install · keyboard & touch

The house will not let you leave quietly

You wake in a west corridor of the manor of Ember Hollow with a guttering lantern and six minutes until the curse ripens. The front door is sealed by three sigil shards. The shards sit behind locks — a rusty key, an iron key, and a rune sequence written in flames. Take what you need, keep the light between you and the dark, and run.

Screenshots

Features

How to play

Keyboard

W A S D move · Mouse look (click to capture) · Shift sprint (stamina) · E pick up / unlock / touch runes · P pause.

Touch

Left thumb stick to move · drag the right side of the screen to look · RUN sprints · E interacts.

Goal

Collect 3 sigil shards hidden behind locks, then reach the front door (south wall) and press E. If the Stalker grabs you, or the timer hits 0:00 — you lose.

▶ Enter the hollow