Tidegrove

A tower defence on a dusk-lit tide isle โ€” hold the old road, save the Heartseed.

Twelve waves of tide-creatures march the winding road from the west gate. Raise Thorn Spires, Drum Mortars and Tide Prisms beside it, upgrade them with gold, and break every wave before the Heartseed's last light goes out.

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12 waves3 tower kinds 3 upgrades eachplays in your browser

Why you'll like it

Screenshots from the isle

How to play

The goal: creatures walk the road from the west gate to the Heartseed. It has 20 life; every creature that reaches it chews some away. Clear all 12 waves to win โ€” lose the Heartseed and you lose the isle. Gold comes from kills and wave bounties; spend it on towers beside the road (never on the road itself), then upgrade them up to level 3.

WASD / arrows move the build marker Click / Place build tower U upgrade X sell 1 2 3 pick tower Q / E rotate camera Z / C / wheel zoom Enter start next wave P pause M mute

On phones: the โ—€โ–ฒโ–ผโ–ถ pad moves the marker, โ—Ž Place builds, the tower buttons pick, and โ˜„ Start Wave calls the next wave.

The tide is coming.

Twelve waves stand between you and a quiet isle.

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