Why you'll like it
- ๐ผThree towers, three jobsThorn Spires snipe fast, Drum Mortars shatter crowds, Tide Prisms slow the tide to a crawl.
- ๐12 hand-tuned wavesCrawlers, skitters, boulders โ and a Tidetal boss on waves 6 and 12. Every wave is meaner than the last.
- ๐Gold economy with choicesSell, upgrade, bank. Early waves pay a bonus for calling them on time. Spend it well.
- ๐A little isle that breathesProcedural dusk terrain, a glowing Heartseed, animated creatures โ all rendered in 3D, all drawn in code.
- ๐ฑMouse or thumbFull keyboard & mouse controls, plus an on-screen pad, place and upgrade buttons for touch.
- ๐Small synth soundtrackEvery shot, boom and wave-horn is generated in the browser. Mute with a key if the room objects.
Screenshots from the isle
How to play
The goal: creatures walk the road from the west gate to the Heartseed. It has 20 life; every creature that reaches it chews some away. Clear all 12 waves to win โ lose the Heartseed and you lose the isle. Gold comes from kills and wave bounties; spend it on towers beside the road (never on the road itself), then upgrade them up to level 3.
On phones: the โโฒโผโถ pad moves the marker, โ Place builds, the tower buttons pick, and โ Start Wave calls the next wave.