What makes it tick
- Real tilt physics. The whole maze is a board you tip — the marble accelerates down the slope, bounces off brass walls, and gets sucked under the lip of an open pit.
- Five generated boards. Every maze is carved from a seed, with pits on the only sensible path and gems hidden in dead ends for the greedy.
- Rotating sweepers. Brass bars sweep the corridors from board 2 on — ride them like a paddlewheel or get flicked into a pit.
- Three marbles, one clock. Lose a marble to a pit or the timer; score gems, goal bonuses and time bonuses for the high score.
- Plays anywhere. Keyboard, drag gestures and an on-screen tilt pad — no install, runs straight from a static web page.
How to play
Goal
Start on the teal pad, end on the glowing green pad. Roll there before the clock hits zero — pits and sweepers are the only enemies.
Keyboard
WASD or arrow keys tilt the board. P pauses, R restarts, Enter starts.
Touch & mouse
Press and drag anywhere on the scene to tilt toward your drag, or use the on-screen pad. Every tilt is analog — a gentle drag rolls gently.
Scoring
Gem +100 with a combo chain up to ×5. Goal pad +400 plus 8 per second left. Clearing all five boards multiplies surviving marbles ×250.