STRATA
Three walled courtyards. Amber sightlines. One quiet route to the emerald gate.
PLAY NOWruns in your browser · no install · keyboard & touch
What you're doing
You are a shade-runner. Three warded strata stand between you and the emerald gate. Patrol wardens sweep the yards with wide amber vision cones; walls block sight, shadow pools hide you, and the SIGHT meter tells you how close to exposure you are. Cross all three checkpoints and you're out. Fully spotted three times and the keep keeps you.
Features
- Patrolling wardens with real line-of-sight vision cones that sweep behind cover
- Shadow pools and crouch-walking that shrink what the guards can see
- Three seeded, procedurally laid-out strata — walls, pools and routes per run
- Sight meter, lives, checkpoint scoring and time bonus — win big by staying unseen
- Full touch controls: virtual stick, sneak and run buttons, drag-to-look
- Every mesh, colour and sound generated in code — nothing downloaded but three.js
How to play
- Move
- W A S D (phone: left thumb-stick)
- Run / crouch
- Shift to run, C to crouch — crouching is quieter and harder to spot (phone: RUN and SNEAK buttons)
- Look
- Click-drag anywhere on the scene (phone: drag with a second thumb)
- Pause / restart
- P pauses, R restarts at any time
- Goal
- Touch the cyan checkpoint pads in order — the last one is the emerald gate. Stay under 0 SIGHT to bank the time bonus.