A siege of glow and grit
Two cores face each other across a dark field dotted with crystal light. Your drones siphon energy from the crystals; your Blades and Bulwarks spend it as lead. Read the enemy's wave, time your counter-push, and break their core — the field only ever glows for one side.
Features
- Live economy — drones mine crystal nodes that run out; expand before the glow fades.
- Three unit types — Drone, Blade, Bulwark: economic engine, fast raiders, siege tanks.
- Enemy commander AI — it harvests, builds waves and pushes your core; defend and counter-attack.
- Full mouse + keyboard RTS controls — select, right-click to move and attack, hotkeys for army and camera.
- Touch controls — on-screen d-pad, zoom, build bar and tap-to-select commands on phones.
- Rendered fully in code — every model, colour and sound is procedural three.js/WebAudio; no assets.
From the field
Three live renders of the actual game, drawn in your browser at load.
How to play
Goal
Destroy the red enemy core (450 HP) before your teal core falls. Energy gathered and enemies killed feed your score.
Build & economy
Click DRONE (50⚡) to grow income, then BLADE (80⚡) and BULWARK (150⚡) for the fight. Supply caps your army.
Desktop controls
Left-click select · Space whole army · Right-click ground = move, enemy = attack · WASD/arrows pan · drag pans · wheel zoom · Q/E rotate · C camera home.
Touch controls
On-screen ▲◀▶▼ pad pans the camera, +- zoom, build buttons produce units; tap one of your units to select, tap the ground to move there, tap an enemy to attack.