Why you'll love it
- Endless ridges from one number. Every seed weaves a new chain of floating terraces, motes and checkpoints.
- Floaty, forgiving jumping. A double air-hop and momentum-sweetened controls make every gap feel cinematic.
- Dusk-garden art style. Indigo skies, teal moss terraces and glowing amber light — all generated in code, no assets.
- Sparks, not health bars. Three sparks between you and being grounded; checkpoints bank your climb instantly.
- Plays on phone and desktop. Virtual joystick and jump pad, or classic keyboard-and-drag camera.
- Zero installs. Runs straight from a static web page with one pinned three.js module.
Screenshots
How to play
W A S D / arrows
Run across the terrace you are on — the camera decides what "forward" means.
Space / J
Jump. Press it again in mid-air for an air-hop. Land softly on the next terrace.
Mouse drag
Orbit the chase camera. Q / E turn, mouse wheel zooms.
Phone
Left thumb-stick pad to move, JUMP button to leap, the ⟳ pad to look around.
Goal
Collect amber motes (+10 each), bank progress on flagged terraces, and touch the summit beacon to win. Falling costs a spark — lose three and you're grounded.