Features
- A spiral of floating islands climbing 28 metres above the dusk — every run seeded, every jump yours.
- Feather-double jumps and drifting air control: the ember-sprite answers fingertips, not rails.
- Shards of light pay score and seconds; the timer is your fading glow, so greed has a cost.
- Checkpoint terraces & glowing arches — fall into the dusk, spend an ember, rise again.
- Wandering isles and chill-wind bars shove you around; ride the moving stone or be swept off.
- No downloads, no accounts. Runs in your browser, plays on keyboard or touch.
How to play
Goal
Climb the dusk spiral from the Threshold to the Dawn Beacon. Collect dusk shards for +100 score and +2.5s of light each. Reach the beacon with your light burning to win; leftover seconds turn into bonus score.
You have 3 embers (lives). Falling into the dusk spends one and puts you back at your last checkpoint. Run out of embers — or of light — and the dusk wins.
Controls
- WASD / arrows — run
- Space — jump; press again mid-air for the feather-jump
- Mouse — drag to swing the camera (click once to lock)
- R — restart the climb
- Touch — left thumb stick to move, right JUMP button, drag the sky to look
Screenshots
Rendered live from the game at load — four views of a seeded world.