Three sigils bind the front door of this house. Find them in the dark, keep your lantern
between you and the thing that walks the halls — and get out alive.
WASD move · Mouse look · Shift sprint · E interact · Esc pause. On touch: left pad moves,
right side drags the view, buttons take and run.
PAUSED
The house waits. It is patient.
YOU ESCAPED
Final score: 0
Dawn air. Cold ground behind you, and the door slamming shut.