Views from the path
Why it's fun
- Three crystal towers — Lance snipes the leader, Burst pulses a ring of fire, Frost slows the whole pack.
- Ten escalating waves — crawlers, sprites and armored brutes, with a final twin-boss surge.
- Upgrade & sell — every tower levels to 3; economy rewards fast wave calls.
- Free orbit camera — pan, zoom and rotate a fully 3D night-desert battlefield.
- Zero assets — every model, colour and sound is generated in code.
How to play
Goal
Enemies walk the ember path to your gate. Each leak burns the gate (−HP). Survive all 10 waves to win; the gate reaching 0 HP loses. Kills give gold and score.
Camera
WASD / arrows pan, Q·E rotate, wheel or Z·C zoom, mouse-drag rotates. On touch: the round ⟲ ⟳ + - buttons.
Build & upgrade
Keys 1·2·3 (or the bottom bar) pick a tower; click a glowing pad to build. Click a tower, then U upgrades / X sells (buttons on the panel, touch-friendly).
Tempo
Space calls the next wave early — the quicker you call, the more bonus gold. P pauses. Enter restarts after a win or loss.