PULSELANE

Four lanes. One beat. Seventy seconds of neon.

A rhythm game played on a three-dimensional highway — notes rush toward the hit line and you strike them with F G H J, fingers or thumbs. Everything is generated in code: the track, the drums, the world.

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runs in any modern browser · keyboard & touch · no install

WHY IT HITS

HOW TO PLAY

Desktop

FGHJ strike lanes 1–4, left to right. ←↓↑→ work too. Press the lane key the moment a note touches its glowing pad. Space starts and restarts.

Phone & tablet

Four pads sit above the hit line — tap them where the notes land. Tap the pads in time; two thumbs can handle the dense late bars.

Goal

Score with tight timing, build combos, and keep the signal bar above zero. Survive the whole 70-second track to clear the lane. Zero signal means the run ends.

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