a 3D browser horror escape game

WICKWELL

Three bone keys. Three cursed puzzles. One thing that walks the halls.

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Plays in your browser · keyboard & touch · no install

Screenshots

Features

  • A living manor. Nine dark rooms, hand-built in WebGL — every wall, door and shroud drawn in code.
  • Brazier puzzles. Light the glyphs in the order an old painting remembers to free each bone key.
  • The Hollow hunts you. It tracks sight and lantern-light, patrols between rooms, and drains your Breath.
  • Escape to win. Collect three keys, reach the front door, and get out alive — the clock scores you.
  • Sound made of math. Heartbeats, drones and creaks are synthesized live with WebAudio. No files, no samples.

How to play

Goal: find the three bone keys hidden in locked chests, then reach the front door of the parlour. Touch the Hollow too long and your Breath runs out — the game is lost.

  • WASD / arrows — move
  • Mouse — look (click the screen to grab the mouse)
  • Shift — sprint (costs stamina)
  • E — act: light brazier, take key, open front door
  • F — raise / lower the lantern
  • Touch: left pad moves, right side looks, ACT / RUN / LAMP buttons

The rules of the house

Wickwell gave up its last keeper forty winters ago. The braziers still remember their keeper's litany — eye, moon, sun, hand, in the right order, always. Light them out of order and the flames die, and so does a little more of you. The thing in the halls does not have a name; it has a hunger. It sees more clearly by lantern-light, so brave souls walk with the lamp low. The front door answers only to three bone keys. That is all the lore. Go.