EMBERCELL

Three keystones. One green gate. One pale thing that walks.

live engine preview — the manor, seen from the inside
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THE HOUSE

SCREENS

HOW TO PLAY

Goal: take the three glowing keystones hidden in the manor, then force the green gate on the south wall before the ten-minute clock dies. Stay out of the Warden's reach — one touch is death.

W A S D move Mouse look Shift sprint F lantern E / Space use gate P pause

On phones: left thumb pad moves, right side of the screen drags the view, and the LIGHT / RUN / USE buttons are on the right edge.