Lay roads, raise lit towers and grow a dusk-lit city on a small grid island — before the clock runs out.
Play now How to playEvery building is generated in code — domed houses, hex towers, spinning reactors. Nothing is a cube you chip away at: you plan a grid, and the city answers with light, income and people.
Rendered live in your browser by the game engine at page load — four seeds, four angles, no photos.
Goal: reach 220 population on the island before the 5:00 clock hits zero. Run out of time and the city is lost. Score = 10 × population + credits + leftover time.
Connect buildings with roads, feed towers with power, grow to 220 people. Erase pays back 4 credits.
Click a tile to build, drag across the grid to paint a strip of roads, right-drag to orbit, wheel to zoom. Hovering shows a ghost preview; P pauses.
←↑→↓ move the cursor, Space build (hold to repeat), 1–7 tools, ⌫ erase, P pause. AD rotate, WS tilt, QEZC pan, [] zoom.
Tap a tile to build there. The bottom bar picks tools; the pad on the right rotates, zooms, re-centres and places at the cursor.