The Run
- Thread the canyon — weave between glowing crystal spires that grow taller as you go.
- Harvest lumens — scoop up drifting light orbs and fly through prism gates for +100.
- Boost with a limit — the drive overheats; ride the edge without burning out.
- One goal — reach the finish gate at 2000 m with your shield intact. Three crystal hits wreck the skiff.
- Every canyon is seeded — one seed, one canyon: challenge a friend to the same run.
How to Play
W A S D / Arrowssteer left–right, hop & dive
Shift / Spaceboost (watch the heat bar!)
P / Escpause · R to restart after a run
Touchon-screen steer, hop and boost pads
Score: orbs +25 · gates +100 · distance points trickle in · leftover shield counts double at the finish. Crash into crystals and the shield drops by 34 — at zero, the run is over.