A voxel sandbox in your browser
Strata
Carve lantern-lit valleys out of a living, procedurally carved island — one cube at a time.
live orbit preview · rendered by the game engine
Worlds from a single seed
Every screenshot below is rendered by the game engine at load time — no image files exist in this project.
Features
- Procedural islands from a numeric seed — the same seed always grows the same hills, lakes and groves.
- Mine and build with ten block types, all textures drawn in code: mossy grass, rippled sand, veined glowstone.
- First-person movement with gravity, jumping, block collision and one-block step-up.
- A full day–night cycle: dawn, noon, dusk and starlit night over ten real-time minutes.
- Block-breaking particle bursts in the block's own colour, drifting clouds and dust motes.
- Your world saves itself to the browser — reload and your builds are still standing.
- Plays with keyboard + mouse on desktop, and with on-screen joysticks on phones and tablets.
Controls
Keyboard
- WASD walk
- Space jump
- ↑↓←→ look around (no mouse needed)
- 1–9 pick a hotbar block
- Esc release the mouse · R start a fresh world
Mouse
- Click the world to lock the pointer and look around
- Left click break the highlighted block
- Right click place the selected block
- Wheel cycle the hotbar
Touch
- Drag the move pad (up = forward) to walk
- Drag anywhere on the world to look around
- Jump, Break and Place pads at the edges